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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Jul 2007
Posts: 13
| Unfolding geometry for a papercut
Hi there I want to unfold a geometry in order to make a paper model from it. So in unfolding it I go from 3D to 2D (flat). Lets say I have a shape like the one bellow. In order that the faces do not change shape during the unfolding I need to rotate each face around the edges. Changing the pivotpoint do not help here because the edges are not vertical. How do I do that? Thanks (Newbee) Michael |
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| | #2 (permalink) |
| Booh! ![]() |
Hello Welcome ![]() Changing the pivot point helps if you set the mode selection : "selection" and not world or else. Then, all you have to do is to select the object or its faces then rotate with the manipulator. Because "selection" as selection mode is based on the normals so the axis follows the true direction of the object. |
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| | #3 (permalink) | |
| Vertex ![]() Join Date: Jul 2007
Posts: 13
| Quote:
Tested and working! Thanks a lot Michael | |
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| | #5 (permalink) |
| Vertex ![]() Join Date: May 2006
Posts: 17
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Have you considered just using a specialised tool for it?
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| | #7 (permalink) | |
| Vertex ![]() Join Date: Jul 2007
Posts: 13
| Quote:
Interesting that there is a whole community around it. But I am on a Mac and it is Windows only. There is also the very expensive TouchCAD 3.5.1 for unfolding models. Still I think a modeling app like Hex should be able to rotate a few faces around an edge. Can Carrara do that? Michael | |
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| | #8 (permalink) |
| Cube ![]() Join Date: Dec 2005 Location: Leominster, MA USA
Posts: 81
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Don't give up on Hexagon yet, because it can unfold textures. There may also be a way to get the unfolded geometry as well. Also, search online for the older versions of Amapi (like 5) that have free licenses available. (FYI, If you have Carrara4 Pro, you should also have Amapi Designer). I recall coming across unfolding there and was surprised that Amapi has this ability. Chris |
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| | #9 (permalink) | |
| Vertex ![]() Join Date: Jul 2007
Posts: 13
| Quote:
I thought that using UV would change the shapes of the faces in order to lay flat. Michael | |
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| | #10 (permalink) |
| Cube ![]() Join Date: Dec 2005 Location: Leominster, MA USA
Posts: 81
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I thought that distorting the texture and maintaining undistorted geometry when flattened might also be an option. I have not used Hex that much for texturing, so perhaps its NOT possible. FYI Amapi 5 and 6 are available in the downloads section on Polyloop! Chris |
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| | #11 (permalink) | |
| Vertex ![]() Join Date: Jul 2007
Posts: 13
| Quote:
I will look into it. Michael | |
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