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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 27th June 2007, 19:50   #41 (permalink)
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Picked this off of the Daz site this evening, BUT also see second post!

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Posted: 27 Jun 2007 14:36Those of you who already purchased Hex 2.1 in the past, when you reset your downloads, it will still say "Hexagon 2.1", but the file has been updated with the new installer.

As for bugs, here's the list I have of the major bugs fixed, though I believe there were many more smaller bugs fixed as well that aren't on this list I have, and unfortunately, this list just contains the names of the bugs as they were submitted to the bug tracker so, many of these names might be a bit cryptic, for example, one is "This file doesn't load" so, I don't know what file it was, but it now loads properly!

Texture maps exported as OBJ are upside down
In Paint mode, fill the surface with selected texture doesn't update the object display
Unfolding does not fit the UVs within the texture space automatically
On the Mac, Ambient Occlusion is not supported but Hexagon tries to render it anyway resulting in a crash. One the PC, Ambient Occlusion does not indicate to the user that it is calculating.
The displacement map for this simple spherical object includes unexpected black triangles.
If a model has creased edges; adding new faces/verts/edges to mesh resets the creasing.
UV displacement and texture map data lost when importing .car or .obj files created by Hexagon.
Symmetry not respected by Connect tool.
When painting with local redraw preference on, clicking Apply does not update the 3DView.
This file doesn't load properly
Scene disappears when a "Dolly Around Selection Center" is done right after launching hexagon
3dview: in "dolly around selection" mode, the camera jumps when looking in +-Y
Manipulator does not align with surface normal in Selection Mode after multiple extrusions.
Can’t export to DWG file format
The attached .obj file causes a huge amount of memory to be allocated (and an Internal error ?) when being opened
Scrollbars not present after launching.
Extruding on creased geometries changes the creasing.
UV seam appears split open after importing to Carrara and adding displacement to the shader.
Symmetry not respected by Tessellate tools.
Facets created with symmetry turned on do not appear where they should.
Accuracy of displacement is reduced after saving and reloading the model.
With this model, deleting 2 Faces one by one and undoing both deletions results in crash
Quad Tessellating a square face won't produce four new faces if an adjacent face was quad tessellated.
UV gizmo crashes when applied to an object with symmetry.
Files containing objects without facets (curves, empty objects) don't open in Carrara after being exported.
Rotation properties change from what was entered, in absolute mode, after clicking in the scene.
Rotating multiple objects with the manipulator can give different results from entering a rotation value.
Bend tool causes subdivided objects to disappear when in full DG mode.
Applying thickness after a Boolean cut results in unexpected geometry changes.
Ruled Surface tool; "Connect the first and last curves" produces mangled geometry.
Import of attached Illustrator file causes constantly increasing memory allocation.
3 views layout (divide top and divide left modes) are not properly initialized resulting in a crash after inserting a sphere.
Dissociate tool used on an object with symmetry causes the symmetrical sides to move in opposite directions.
Painting near a sharp corner spills paint across the adjacent face.
A holed surface crashes when tessellated.
Materials need controls to flip textures.
Chamfer doesn't work with symmetry.
Adding a new material on the Mac results in a crash.
The material and shading domains panels will not appear after closing and trying to open and re-dock them.
The Max Angle slider of the Bend and Twist Deformers does nothing.
When using a Tablet for input, whole faces are filled instead of applying brush stokes.
The user should be warned when a high smoothing level is going to create too many polygons.
The attached .obj file causes an Internal error when being opened
Hexagon exports a much larger obj file than the one imported
Hexagon should have an option to import all groups as one object
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Posted: 27 Jun 2007 15:32Btw, apparently, the patch version of this update hasn't made it up on our servers yet, so all of you that have already purchased a copy of hexagon 2.0/2.1 from DAZ or Eovia, you will be able to download a patch installer later today from here:

http://www.daz3d.com/i.x/support/downloads/-/?product=hexagon
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Old 27th June 2007, 20:40   #42 (permalink)
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Originally Posted by Wася View Post
Wow. What a complicated scenario. DAZ, give my two bucks back
Ah, however... Let it be my donation.


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Old 27th June 2007, 20:42   #43 (permalink)
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Cool list,

Thanks
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Old 27th June 2007, 22:03   #44 (permalink)
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Well, even me, I can't download it (and I own I-don't-know-how-many-licenses-of-Hex)
In a weird way, that is actually hilarious
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Old 27th June 2007, 22:11   #45 (permalink)
Pixar want to hire me!
 
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And I allways thought Thomas would have a custom version , like a hex 2.7 that we never see, so I agree, pretty funny you hanging out for the fix at the moment
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Old 27th June 2007, 22:13   #46 (permalink)
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Nahhh!! he has Amapi 10
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Old 27th June 2007, 22:20   #47 (permalink)
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Nahhh!! he has Amapi 10
LOL Ha Im trying to start an urban myth here of the secret ninja version
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Old 27th June 2007, 22:22   #48 (permalink)
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LOL Ha Im trying to start an urban myth here of the secret ninja version
I got a copy of Thomas' latest book "The 1000 recipes for a good Amapi Souffle"
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Old 27th June 2007, 22:28   #49 (permalink)
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You are lucky, I still looking for his tutorial on "The make 3D button in Hexagon"
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Old 27th June 2007, 22:30   #50 (permalink)
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Oh!!! That one, sorry, I heard its still in the printing shop... something about inking problems....
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Old 27th June 2007, 22:40   #51 (permalink)
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Yes, I hear it comes with little sticky paper circles which you put on your keys, rumour has it that they are emblazened with the word "press" but I cant really talk about it because its under an NDA.

I also believe this thread has got off topic because of some irresponsible rumour mongering, where are the moderators when you need them
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Old 27th June 2007, 22:42   #52 (permalink)
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Still trying to download 2.2!
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Old 27th June 2007, 22:50   #53 (permalink)
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heh we are here dont worry Tony ;)
my version hex 2.1 has the "make model" icon btw, its in the primatives menu
DLed the fix, thanks for the post Ringo
no probs accessing Daz or getting the file.

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Old 27th June 2007, 22:58   #54 (permalink)
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Still trying to download 2.2!
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Old 27th June 2007, 23:16   #55 (permalink)
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Yeah took me 2+hours to dload, shame we cant just get an upgrade version, maybe theres some alterations in the manual and videos, I havent checked.
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Old 27th June 2007, 23:46   #56 (permalink)
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But does it works with Hex 2.1 installad in another folder?
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Old 28th June 2007, 00:11   #57 (permalink)
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But does it works with Hex 2.1 installad in another folder?
Yes it does eovia h2.1 runs independent to daz h2.2- Cooooollllll!!!!!!!!
now back to watching anime!
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Old 28th June 2007, 00:19   #58 (permalink)
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Quote:
ow back to watching anime!
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Old 28th June 2007, 00:26   #59 (permalink)
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But does it works with Hex 2.1 installad in another folder?
Yep, even browsed to my eovia folder and installed it there in a new folder I created (sorry Daz) All versions still work from 1.4 to 2.2 in windows
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Old 28th June 2007, 01:04   #60 (permalink)
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I say, you can whiz the camera around without coming up against a stop Whooooooooooooooooo! It's a smoother action as well when panning in/out.
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