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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #41 (permalink) |
| Vertex! What's that? ![]() Join Date: Apr 2007 Location: Norfolk UK
Posts: 149
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Picked this off of the Daz site this evening, BUT also see second post! SKondris Site Admin Joined: 10 Oct 2003 Posts: 1767 Location: Draper, Utah, USA ![]() As for bugs, here's the list I have of the major bugs fixed, though I believe there were many more smaller bugs fixed as well that aren't on this list I have, and unfortunately, this list just contains the names of the bugs as they were submitted to the bug tracker Texture maps exported as OBJ are upside down In Paint mode, fill the surface with selected texture doesn't update the object display Unfolding does not fit the UVs within the texture space automatically On the Mac, Ambient Occlusion is not supported but Hexagon tries to render it anyway resulting in a crash. One the PC, Ambient Occlusion does not indicate to the user that it is calculating. The displacement map for this simple spherical object includes unexpected black triangles. If a model has creased edges; adding new faces/verts/edges to mesh resets the creasing. UV displacement and texture map data lost when importing .car or .obj files created by Hexagon. Symmetry not respected by Connect tool. When painting with local redraw preference on, clicking Apply does not update the 3DView. This file doesn't load properly Scene disappears when a "Dolly Around Selection Center" is done right after launching hexagon 3dview: in "dolly around selection" mode, the camera jumps when looking in +-Y Manipulator does not align with surface normal in Selection Mode after multiple extrusions. Can’t export to DWG file format The attached .obj file causes a huge amount of memory to be allocated (and an Internal error ?) when being opened Scrollbars not present after launching. Extruding on creased geometries changes the creasing. UV seam appears split open after importing to Carrara and adding displacement to the shader. Symmetry not respected by Tessellate tools. Facets created with symmetry turned on do not appear where they should. Accuracy of displacement is reduced after saving and reloading the model. With this model, deleting 2 Faces one by one and undoing both deletions results in crash Quad Tessellating a square face won't produce four new faces if an adjacent face was quad tessellated. UV gizmo crashes when applied to an object with symmetry. Files containing objects without facets (curves, empty objects) don't open in Carrara after being exported. Rotation properties change from what was entered, in absolute mode, after clicking in the scene. Rotating multiple objects with the manipulator can give different results from entering a rotation value. Bend tool causes subdivided objects to disappear when in full DG mode. Applying thickness after a Boolean cut results in unexpected geometry changes. Ruled Surface tool; "Connect the first and last curves" produces mangled geometry. Import of attached Illustrator file causes constantly increasing memory allocation. 3 views layout (divide top and divide left modes) are not properly initialized resulting in a crash after inserting a sphere. Dissociate tool used on an object with symmetry causes the symmetrical sides to move in opposite directions. Painting near a sharp corner spills paint across the adjacent face. A holed surface crashes when tessellated. Materials need controls to flip textures. Chamfer doesn't work with symmetry. Adding a new material on the Mac results in a crash. The material and shading domains panels will not appear after closing and trying to open and re-dock them. The Max Angle slider of the Bend and Twist Deformers does nothing. When using a Tablet for input, whole faces are filled instead of applying brush stokes. The user should be warned when a high smoothing level is going to create too many polygons. The attached .obj file causes an Internal error when being opened Hexagon exports a much larger obj file than the one imported Hexagon should have an option to import all groups as one object SKondris Site Admin Joined: 10 Oct 2003 Posts: 1767 Location: Draper, Utah, USA ![]() http://www.daz3d.com/i.x/support/downloads/-/?product=hexagon
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| | #42 (permalink) | |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
| Quote:
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ | |
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| | #44 (permalink) | |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| Quote:
__________________ My missions are not impossible, I just make them look that way | |
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| | #45 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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And I allways thought Thomas would have a custom version , like a hex 2.7 that we never see, so I agree, pretty funny you hanging out for the fix at the moment |
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| | #46 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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Nahhh!! he has Amapi 10
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #48 (permalink) | |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
| Quote:
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ | |
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| | #50 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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Oh!!! That one, sorry, I heard its still in the printing shop... something about inking problems....
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #51 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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Yes, I hear it comes with little sticky paper circles which you put on your keys, rumour has it that they are emblazened with the word "press" but I cant really talk about it because its under an NDA. I also believe this thread has got off topic because of some irresponsible rumour mongering, where are the moderators when you need them |
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| | #53 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
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heh we are here dont worry Tony ;) my version hex 2.1 has the "make model" icon btw, its in the primatives menu ![]() DLed the fix, thanks for the post Ringo no probs accessing Daz or getting the file. stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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| | #54 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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