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Old 14th June 2007, 05:01   #1 (permalink)
Brian
 
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Creating Surface Problem

After a bit of trial and error I was able to work out a method of making the selection as shown on the image.

I feel I should be able to use the Bridge tool, or one of the surface modelling tools, on this. Any advise please?
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Last edited by laughingnome; 18th June 2007 at 02:55. Reason: typo
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Old 14th June 2007, 05:23   #2 (permalink)
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"ruled surface"... Just make sure you select the corresponding vertex on each curve otherwise it will twist. Or maybe you want it to twist? It can do that too...

shorty
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Old 14th June 2007, 05:34   #3 (permalink)
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Ruled Surface
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Old 14th June 2007, 05:36   #4 (permalink)
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If you turn one of the circles perpendicular to the other you can use the Sweep
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Old 14th June 2007, 05:38   #5 (permalink)
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If you add another line for the sweep profile you can do a Double Sweep
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Old 14th June 2007, 06:32   #6 (permalink)
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Thank you. With the actual shapes I want to use I think it will have to be the double sweep approach.
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Old 14th June 2007, 07:34   #7 (permalink)
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The solutions do not seem to work on the attached Hex file. Would appreciate comments/suggestions.
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Old 14th June 2007, 08:39   #8 (permalink)
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Brian, way too many points on beziers and interpolates to bridge or rule or sweep or extrude effectively.

You could draw those same shapes with 5 or 6 points from a regular old straight polyline and rule surface them. Then after you have your basic rough shape you can work in greater definition by adding more lines, poly's or whatever. One of the problems in learning how to model is to start basic and then work in the details. Keep at it and keep asking questions, you deserve to get the most out of it.
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Old 14th June 2007, 09:08   #9 (permalink)
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Thanks mate. Makes a lot of sense. What I think of as simple ways within my working experiences dont often seem to relate as being simple when in 3D!
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Old 14th June 2007, 16:22   #10 (permalink)
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Using your file, when I added the surface the form was twisted.
So, I deleted one of the curves, duplicated the single curve that was left, to have two profiles for the surface tool, and applied the Ruled surface to get this result.
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Old 14th June 2007, 16:27   #11 (permalink)
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Quote:
Originally Posted by mikebres View Post
Using your file, when I added the surface the form was twisted.
So, I deleted one of the curves, duplicated the single curve that was left, to have two profiles for the surface tool, and applied the Ruled surface to get this result.
that is a good explanation of setting up 2 curves for a ruled surface. But it's the long version of just fast extruding a single curve ...
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Old 15th June 2007, 02:12   #12 (permalink)
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Mikebres--yes. That defeats the aim of the exercise where the need is for those two different curves. (They were not identical curves) Thanks though.
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Old 15th June 2007, 05:41   #13 (permalink)
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Ah, see! I knew there was something different about that second curve.
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Old 15th June 2007, 08:28   #14 (permalink)
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Worked for me with ruled surface. Is this what it's supposed to look like?
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Old 15th June 2007, 10:31   #15 (permalink)
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Yes. How did you get that and others can not? Very Odd!
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Old 15th June 2007, 10:36   #16 (permalink)
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This is what I get.
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Old 15th June 2007, 13:52   #17 (permalink)
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I got the correct result also. You have to click on the same position on each curve.
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Old 15th June 2007, 15:12   #18 (permalink)
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More work for tomorrow. Maybee I have found a particular common point. Thanks.
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Old 15th June 2007, 15:23   #19 (permalink)
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After clicking ruled surface, make sure the first curve you select is the first curve in the scene tree. At least in this case, because it seems to make a difference.
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Old 15th June 2007, 20:50   #20 (permalink)
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I'm curious what you intend to do with this shape. My earlier point was only to suggest that it was way too high poly and not that it couldn't be done. It's rare if ever that I use an interpolated curve for extrusion, never really use ruled surfaces and I don't think I've ever even touched beziers, I just can't think of any reason why you might need them.
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