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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 17th May 2007, 05:39   #1 (permalink)
Rick
 
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Compound Path

Hi all,

I want to model two letters, a Q and a P which are drawn in Illustrator.

I have extruded the path for the Q, but am having a problem because of the compound path created by the empty space in the middle of the letter (it gets closed).

Any suggestions?

Thanks,

Rick
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Old 17th May 2007, 11:16   #2 (permalink)
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This might get you in the right direction:

- (fast) extrude both paths seperately, without closing them.
- weld both extruded shapes together
- use the ruled surface tool to connect them (if the two compound curves - have different number of points you are in for some non-quads, so you might want to optimize that before you start).
- alternatively, use the facet tool to manually create your connecting facets. It's slower, but gives you more control.

Ciao,
Wim

P.S.: why do you not use the 3D text tool in Hexagon directly?
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Old 17th May 2007, 16:23   #3 (permalink)
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There's no such things as compound paths in Hexagon. You need to manually connect related edges till you come up with the letters. Wim Scheenen is right, you are basically working with ngons if you do it the compound way. Using booleans will probably get what you want. If you have Carrara try the Spline modeler.
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Old 18th May 2007, 05:11   #4 (permalink)
NURBS Booleans are your friend
 
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Hiya.

Have you tried using the "Thickness" tool under the Surface Modeling tab?
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Old 18th May 2007, 15:58   #5 (permalink)
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sorry this might sound like a rant but... personally i can't stand illustrator. It's OK for print, but the curves it produces are pure crap. they are loaded with stacked (and unnecessary) control points, and certainly not optimized for any work in 3D. If possible, you should really create the text in Hexagon. In either case, Hexagon text primitives or imported AI curves all have to be rebuilt if you are planning to smooth your letters (especially around long thin points). My approch is to reduce the curves to as few points as possible to hold the shape after smoothing (you can test it by smoothing the curves). then i would use the bridge tool to build a 2D planar mesh (again testing the shape with smoothing as i go). Weld all of the planar text into one mesh, then thicken...

shorty
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