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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 26th April 2007, 05:06   #1 (permalink)
Brian
 
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Join Date: Jul 2005
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Carrara/Hexagon/UV Mapper?

I made a nice UV map in UV Mapper.
Carrara seems to automatically accept that map into the vertex uv mapping dropdown.
I try to take that .obj file with the UV Mapper uv into Hexagon but Hexagon seems to want to override that map with it's own (ineffective) one.
Is there a way to get Hexagon to accept the UVmapper uv so that I can paint in Hexagon using it?
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Old 27th April 2007, 03:53   #2 (permalink)
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It shouldn't matter what app the file comes from. I don't think I have ever had a problem with Hex opening an OBJ without the existing UV.

sorry. I don't think I can help
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