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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #21 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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Well I think that is in topic because the Hexagon trainning DVD could help Paralel and others in the modelling techniques and also in how to avoid errors that can affect the UV map for being a disaster.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #22 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 909
| Quote:
its a personal choice on my part end of discussion no more Of Topic please oh yeah no caps regarding stu, it really pisses me off stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home | |
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| | #23 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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Back to the topic, any advices in how to avoid the mess with the UV in Paralel mesh, I like the style of his ship.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #25 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 909
| Quote:
yes it has, thank you anyway stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home | |
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| | #26 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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I like the style too I'd like to see an unsmoothed version. A UV may not be that difficult, its just hard to tell with that level of smoothing. you could also collapse the geometry, so that we can see the topology better. don't forget to save it as a different file after collapsing The geometry could use some work, but is a pretty good start for a concept. I sometimes crank out a quick model just to figure out the basic profile and then start over with a clean version, once ive got my head around the design. its usually quicker and cleaner the second time around |
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| | #27 (permalink) |
| Vertex ![]() Join Date: Mar 2006
Posts: 14
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I understand photo advices from Tree 123...back to learning and not to intersect geometry..in the same time..will post some images with the model unsmoothed...hope this help to make a clear opinion about it.. About the ...style thx mates...is just an ideea....and some newbie "skills" after i read a part of Hexagon Manual Thank you again for your time |
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| | #28 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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You always can create the criss-cross sections in separated objects so when you have to UV map them you can UV map them separately.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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