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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex! What's that? ![]() Join Date: Apr 2007 Location: Norfolk UK
Posts: 149
| Another UV unwrap issue
Hi, ancient noob here again, with another question which someone more experienced than me may answer. I have been plugging away unwrapping the UV map on my first model. I have managed to do all until I hit the engines, which I thought would give me a problem and has. Can anyone suggest/tell me, if I'm ever going to unwrap these or, do I have to break them down bit by bit, to get any where?
__________________ Fanners Last edited by RedSquare; 15th April 2007 at 23:57. |
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| | #3 (permalink) |
| Vertex! What's that? ![]() Join Date: Apr 2007 Location: Norfolk UK
Posts: 149
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So any advice would be most welcome. Perhaps I do have to cut it up. Incidentally, can I use one map, duped for the other two engines as they are clones?
__________________ Fanners Last edited by RedSquare; 15th April 2007 at 23:50. |
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| | #4 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
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You need to avoid some of this strange geometry. The twisted parts that go back into themselves just won't be useful for anything. Try to keep your surfaces intact, with a definite inside and outside and have a more regular flow to the polys. I would postpone UV mapping and study some professional models and see how they are constructed. Once you get a feel for that, then would be the time to learn UV mapping.
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| | #5 (permalink) |
| Vertex! What's that? ![]() Join Date: Apr 2007 Location: Norfolk UK
Posts: 149
| Cheers Patrick, I suspected as much. Ah well, at least I've managed to unwrap the rest so I have learnt much and I have found that you can never progress if you ignore your errors.
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| | #6 (permalink) |
| Vertex! What's that? ![]() Join Date: Apr 2007 Location: Norfolk UK
Posts: 149
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Being a bit pig headed, I thought I would give the engine one last try..... So can I ask my second question again? Can I duplicate this map for the other two engines? or, do I have to unwrap each ?
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