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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Illustrator ![]() | Modelling a die
Hello, Hexers. I am wondering about the best way to model a die. Examining them led me to the conclusion that dice are more like balls with cut-off edges than cubes. Trying to make that work though, I end up with dice far too soft-edged. Maybe one of you has got an idea, how to create realistic looking dice a better way? Or maybe even a tutorial? Thanks a lot! Tassilo |
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| | #2 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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first create a cube, and since we will need 6 areas for dots, each with a center point, we will tessellate 13 times then we can just select the center point for each dot and move it in towards the center of the die. once all the points have been moved to create the dimples, all we need to do is smooth 1 or 2 times. see screen caps hope this helps Last edited by rickei; 6th April 2007 at 20:39. |
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| | #3 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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I do not have tutorial to offer you but I posted my free model here at PolyLoop. Hope analyzing it could help you make your own ![]() Here is the link: http://forums.polyloop.net/3d-models...-obj-dice.html Cheers
__________________ My missions are not impossible, I just make them look that way |
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| | #6 (permalink) | |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| Quote:
![]() You can see in my video how I modeled domino which has similar geometry (dimples). Sometimes is necessary to do lil' bit of planing before modeling to figure out which would be the most efficient and elegant geometry for given model... Here is the link for the video: http://forums.polyloop.net/misc-tuto...ilo-1-4-a.html All of my models are without any restrictions whatsoever, you can do whatever you want with it except calling it your own
__________________ My missions are not impossible, I just make them look that way | |
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| | #7 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 379
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See video attachment in my post it's a WMV window movie video file. ![]() EDIT try this Link http://www.ezbrush.mediabakers.com/dice.zip Last edited by E-Z; 8th April 2007 at 08:31. |
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| | #12 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 379
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See if this works http://www.ezbrush.mediabakers.com/dice.zip |
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| | #13 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
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the new link works fine E-Z you should have created nine cylinders to create the spots this would allow you to create all the faces one thru siix using the rotate tool and selective deleting of spots. stu
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| | #15 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
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that wasnt a critism E-Z just some helpful advice id have used copy on support to space out the dots equally as well nice tutorial btw stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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| | #17 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
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no worries actually you dont need to rotate anything, just use copy on support on a tess 2 cube, ungroup the spheres or cylinders and delete as needed then regroup and boolean, then chamfer the cube.stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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| | #20 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
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ok you dont need to lock anything to copy on support and you are eyeballing the clones E-Z not very precise heres how i would create the die. click and drag the cube into the workspace,set tess to 2 in the properties box and click in the workspace to validate. click and drag the sphere into the workspace, just drag it anywhere and scale using the universal manipulator. select copy on support and click on the cube and hit validate. delete the original sphere. ungroup the new group in the scene tree and delete all unwanted spheres. regroup them by hiding the cube and selecting all. unhide and boolean the cube. then chamfer. it sounds like more work than it is stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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