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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #41 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
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another method, quicker than what i've described in the previous post, but not as consistent (at least not on my machine, because Hex doesn't always accept numerical input):
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| | #43 (permalink) |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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Here is a quick video - hope it helps. The file is about 9 mb and uses divx codex. I had a slight problem when extruding the "spots" - maybe because of the screen capture software so there is a cut in the video there. Anyway all I did was radial sweep the selected faces in on themselves then axial sweep them back, in again and the outwards. When smoothed it looks ok.Remember so select the "each face independently" option when doing the sweeps. |
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| | #44 (permalink) |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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Dice video part 2 Forgot to add this so here is part two All this is showing is that by adding a loop around the outside of each dice side you can "sharpen" the edges. In the video I use two loops although you will get very similar effect by just using the outer loop (ie delete the inner loop) and it will save a few (quite a few) faces. This method produces very high poly counts - but I guess these could be reduce afterwards ? |
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| | #45 (permalink) | |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
| Quote:
![]() Base model of my dice has 1440 faces (one time subdivided prior the render)... Interesting how "boolean approach" posters conveniently "forgot" to show wire-frames of their models
__________________ My missions are not impossible, I just make them look that way | |
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| | #46 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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This is my wireframe
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #47 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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Wrong picture
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #48 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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That is actually a clean representation of your wire-frame in hexagon (where not all underlying geometry is shown and where n-gons are neatly "dissolved"). Export that as OBJ and re-import it, than you will be able to see what is really there
__________________ My missions are not impossible, I just make them look that way |
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| | #49 (permalink) |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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Thanks for that .I see why that should work - but would never of thought or it myself. I was going to call it a day with dice but will have to have another go now ![]() Anyway here is my best effort to date (1488 faces + one smooth) but no way as smooth as your. and for fun a quick render of the ultimate car accessory |
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| | #51 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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My first try at the first part of the tutorial
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #54 (permalink) |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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Thanks for that. When you are sweeping the dots do you have to do each one separately ? ie if you select the six side (in this case 24 faces ?) how do you end up with 6 indents rather than just 1 ? The only way I can do it is by doing each dot one at a time.... Also do you move the "corner points" on each dot out before the sweep to make them more round ? |
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