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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #22 (permalink) | |
| Edge modeling ![]() Join Date: May 2006
Posts: 379
| Quote:
Here is a Video of it> http://www.ezbrush.mediabakers.com/dice/dice.html Last edited by E-Z; 9th April 2007 at 01:21. | |
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| | #24 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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This is my dice/die
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #25 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
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How did everybody overlook the 2nd most important characteristic of dice? without "dice corners" the dice wouldn't roll! There is a very easy way to fake a dice corner (as this screenshot). It's not as nice as LoneGunman's model but is much faster and would be fine for distant shots:
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| | #26 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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A quick test render in carrara
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #27 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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Another render in Carrara
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #28 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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Another way of getting the dices to look less square is by chamfering the box before the boolean operation.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #34 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
| Quote:
shorty | |
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| | #35 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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I think that we need to sent you to the nutty corner...
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #38 (permalink) | |
| Boolean ![]() Join Date: Apr 2006
Posts: 93
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here's a tut (for 3ds Max), where boolean is used. of note in the first part of the tut Quote:
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| | #40 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
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nice work are, chamfer points for the corners and a tess 4 cube and select edges and extract along ? stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home Last edited by laughingnome; 11th April 2007 at 01:07. Reason: typos |
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