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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #21 (permalink) | |
| Extrusion ![]() | Quote:
There are advantages to developping the soft you use.Eric | |
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| | #24 (permalink) |
| NURBS Booleans are your friend ![]() | Hiya. N-I-C-E!! I've never been a big Amapi fan (the interface, for some reason, bugged me; I can't put my finger on it...really wierd). However, with all the goodies it can do now...man. I'm seriously interested! I'm becomming increasingly annoyed with the lack of Hexagon development. I'm a pretty patient guy, but DAZ...they just...grrrrr! Frustrating is an understatement!It looks like I'm gonna need to start saving up a bit for Amapi 8 when it gets released. Great. Thanks alot guys! (My wife's gonna kill me...) ;)
__________________ ^_^ "We've got a blind date with destiny...and it looks like she's ordered the lobster." --The Shoveler Paul L. Ming (Dual Opteron 246's, 2GB GDDR3, BFG 7800 GS OC 256MB, Windows 2000 & XP Pro 64-Bit, 21" CTR) |
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| | #25 (permalink) |
| Box modeling ![]() | I am watching at “copy on support” video repeatedly. I will roll out the red carpet for 3D Manipulator newly adopted in Amapi8. I am looking forward to new feature presents further from you like kids awaiting Santa. shoeach WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM |
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| | #26 (permalink) |
| Always learning new stuff ![]() | Eric: in fact, Hexagon was "my" software, developped with all my requests ![]() Wingnut: Vista will be supported (let just hope that all video cards drivers will be ok soon) and it should be ok for the 64 Bits, we need it for some NURBS interesting developments (I can't speak about it yet..) Plum: if Hex was ok for you, Amapi should be more easy for you now ![]() Poe: for the basis, yes, the tool seems the same (copy on support), but as Pete and Sketchy said, in Hexagon, it's only an object on each point of the curve. Not here. Also, in Hexagon, the copy is not Dynamic, here it is ![]() (I'm far from home, no screenshots/videos until this next tuesday night, just answers to questions until then ![]()
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop.net [EN/FR] - Meuuh.net [FR +16 ans] - Totyo.com [FR] - Pixologic.eu [JOB] - La3dpourlesnuls.com [FR] |
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| | #28 (permalink) |
| Extrusion ![]() | Thomas and others, I am getting the same tingling feeling about new Amapi, the one I had when Thomas showed videos of Hexagon. Looks like you guys are doing a great job on developing Amapi. Sorry to mention this Thomas, but in a good way.. Daz might not be the death of Hexagon. Amapi WILL. Looking forward to working with it. now where is my shortcut for amapi ... I know its here somewhere. |
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| | #31 (permalink) |
| Always learning new stuff ![]() | WacR: it should be ![]() Piem: for the bones, it's one of my first request about modeling (I mean bone as a deformer, not as an animation system). Everybody in the team is agree with that. We won't be able to add this feature in Amapi 8, because we already have a high priority on other stuff (improving the NURBS first! like improving chamfer results, booleans, thickness...) isdnmodem: no, I don't think Amapi will kill Hex, for various reasons: Amapi is more expensive than Hexagon and Amapi is more targeting to the product design, even if you can model organics stuff with it. DAZ sold it to a lot of customers, and i'm sure a lot are happy with it. We (all of us) don't know what will be the futur of Hexagon, then, let's see what DAZ will do with it (and stop flaming DAZ please, it means flamming Hex and then, flaming me!)
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop.net [EN/FR] - Meuuh.net [FR +16 ans] - Totyo.com [FR] - Pixologic.eu [JOB] - La3dpourlesnuls.com [FR] |
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| | #33 (permalink) |
| Always learning new stuff ![]() | isdn: no apologies, I know that you were not speaking about Hexgon to flame. It's just to avoid this subject here ![]()
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop.net [EN/FR] - Meuuh.net [FR +16 ans] - Totyo.com [FR] - Pixologic.eu [JOB] - La3dpourlesnuls.com [FR] |
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| | #36 (permalink) |
| Cube ![]() | What version of opengl will i need as old notebook is only 1.3 so problamatic with Hex Also have to say i'm very glad the Dev' team is working on the fillet/chamfers Was is am having problems with that the video is jaw dropping! I'll be getting moi when its released as its soo much fun but for completeness I defo want to get an upgrade to amapi if I can afford too looking good so far!
__________________ "If the universe is like an ocean, then humans have only just set foot on the beach." |
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| | #37 (permalink) | |
| Boulet | Quote:
Forgive me as I have been one of the worst on this topic. The thought of flaming you makes me feel terrible. I have nothing but respect for you and the design work you did in the creation of Hexagon as it is the best designed modeler I have ever used. Not a single flame regarding DAZ will I ever post again out of respect for you. My lip is zipped. Stan Last edited by steama : 14th April 2007 at 05:54. | |
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| | #39 (permalink) |
| Vertex ![]() | Even a few screenshots or parts are even fun. Even the smallest sneak or looks or glimpses are so extremely interesting to the user (future user) base. This kind of communication turns developers from developers to cool developers. (although Thomas....we never doubted your coolness.) And creates a nice bit of excitement about your product. Keep up your hard work guys. ![]() |
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