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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| Vertex! What's that? ![]() Join Date: Apr 2007 Location: Norfolk UK
Posts: 149
| Hello and a Noob question please.
Well a very interesting program, what with all the glitches, very reminiscent of the Terragen Technological Preview where we are experiencing similar frustrations. However, that said, the potential, oh the potential. OK, I'm a really ancient noob, not just with Hexagon but with any modeling program. Soooooooo, the screen shot below is of the first model I have ever produced, so don't laugh too much, I never claimed to have an artistic bone in my body. I feel that although I should really tackle the camera tutorial next, since I've just been plodding along playing, I would like to see if I can paint/texture this so that I can render it in Terragen against a lunar type terrain or whatever. So my question to all you experienced modelers is... Which UV map base should I use to map my model? A cube? Spherical? or something else? In grateful anticipation,
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| | #2 (permalink) | |
| Boulet Join Date: Nov 2005
Posts: 452
| Quote:
Try UV unfold. Check out some of the tutorials here on Polyloop. | |
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| | #3 (permalink) | |
| Vertex! What's that? ![]() Join Date: Apr 2007 Location: Norfolk UK
Posts: 149
| Quote:
Doing the Tutorial as I type, Thanks.Hmm, done that, think this will need some careful thought. Think I might have bitten off more than I can chew.
__________________ Fanners Last edited by RedSquare; 2nd April 2007 at 04:58. | |
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| | #8 (permalink) | |
| Vertex! What's that? ![]() Join Date: Apr 2007 Location: Norfolk UK
Posts: 149
| Quote:
By the way having thought about it, rightly or wrongly, I decided that I'm totally incapable of UV unfolding my model as I practised on some knobbly ones deco.... whatever it is called.I therefore decided on Cubic projection, selected a different map for every face mode and lo I've checked 360 but can't see any gaps nor seams that show up. Oh! I didn't relax the mesh either.
__________________ Fanners Last edited by RedSquare; 5th April 2007 at 05:06. Reason: To add screen shots. | |
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