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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 4th April 2007, 23:45   #61 (permalink)
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Hell yeah!
Give us some more informations abouth new features, some screnshots, some video presentations...!!!!
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Old 5th April 2007, 00:06   #62 (permalink)
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I would like more, that development team stays focused on modeling issues and to have them ready soon, all this colors/icons talks are secondary thing.
But yeah, for those who have free time, DIG ON!
Butch i agree 100%, never mind the damn colours or icons these are of no importance, just make the tools work .

stu
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Old 5th April 2007, 00:41   #63 (permalink)
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Old 5th April 2007, 01:25   #64 (permalink)
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hows about different preset colour schemes

red for me - firey mood
contrasting blue orange

greys

ets

like having different workspaces in a dtp package
just a tought


but yeah overiding wish is stability
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Old 5th April 2007, 08:20   #65 (permalink)
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Butch i agree 100%, never mind the damn colours or icons these are of no importance, just make the tools work .

stu

When my wife buys a new car (and puts down the hard cash) the most important feature to her is the colour . Similarly with the interface, users spend all their time with their face in it and it helps to feel good about it. I think when new software is released the first comments are always about the look and feel of the interface (I expect disapointment with Z3) and people like to offer comment and generate a bit of Buzz. While not the most important aspect of the soft, like a nice car, the paintwork does matter.

I like the suggestion for a couple of colour schemes
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Old 5th April 2007, 09:37   #66 (permalink)
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Try to do 10 cool icons. Then, do them in differents color styles / schemes. Then, see how long it takes.
Then, count, for example, hom much icons Hexagon have... and do the maths to see how long it will take to do all these icons and differents colors!

Don't expect too much help from Photoshop to do these schemes. For some parts, you can easily tweak, but some others, it's always a kind of pixel art job.

For your information, I even did an "Hello Kity" release (internally), by doing a fast photoshop edits of the icons.. An isolate icon edit was ok, but when you load all these edited icons, the result was.. hum.. ugly!

And I agree with Buch: it's better to have a good stability, but Tonytrout is right.. the first feedbacks will come from the UI and look&feel...
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