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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #62 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 909
| Quote:
these are of no importance, just make the tools work .stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home | |
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| | #64 (permalink) |
| Cube ![]() Join Date: Jan 2005 Location: Manchester, England, UK
Posts: 81
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hows about different preset colour schemes red for me - firey mood ![]() contrasting blue orange greys ets like having different workspaces in a dtp package just a tought but yeah overiding wish is stability
__________________ "If the universe is like an ocean, then humans have only just set foot on the beach." |
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| | #65 (permalink) | |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
| Quote:
When my wife buys a new car (and puts down the hard cash) the most important feature to her is the colour . Similarly with the interface, users spend all their time with their face in it and it helps to feel good about it. I think when new software is released the first comments are always about the look and feel of the interface (I expect disapointment with Z3) and people like to offer comment and generate a bit of Buzz. While not the most important aspect of the soft, like a nice car, the paintwork does matter.I like the suggestion for a couple of colour schemes | |
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| | #66 (permalink) |
| Always learning new stuff ![]() |
Try to do 10 cool icons. Then, do them in differents color styles / schemes. Then, see how long it takes. Then, count, for example, hom much icons Hexagon have... and do the maths to see how long it will take to do all these icons and differents colors! Don't expect too much help from Photoshop to do these schemes. For some parts, you can easily tweak, but some others, it's always a kind of pixel art job. For your information, I even did an "Hello Kity" release (internally), by doing a fast photoshop edits of the icons.. An isolate icon edit was ok, but when you load all these edited icons, the result was.. hum.. ugly! And I agree with Buch: it's better to have a good stability, but Tonytrout is right.. the first feedbacks will come from the UI and look&feel... |
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