![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
| Smoothing question
When subdividing mods/surfaces is there any way to set the degree/amount of smoothing incremently? At this point for my tastes- its either too much or way too much just on 1 or 2 setting. Is there a setting window that will allow .100 instead of 1.00? |
| | |
| | #2 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
|
Smoothing is either ON or OFF. If you want to keep your basic unsmoothed shape, but need softer edges, then you have to add more geometry to the model. On quick way it to select all faces, then tesselate mid-edge to mid-edge (the + pattern). Or you can select all those edges that you want to hold their shape, and bevel them... shorty |
| | |
| | #3 (permalink) | |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
| Quote:
i'll have to look at other packagesIn my range $$$ Thanks | |
| | |
| | #5 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Jul 2006 Location: Italy
Posts: 106
|
Just a guess: I think is difficult to get "less" smoothing because - as far as I know - smoothing is made by tessellating the model. It seems that smoothing "splits" tris into two triangles and quads into four quadrangles. So maybe it's not possible to achieve a partial smoothing between steps 0, 1, 2, etc. |
| | |
| | #6 (permalink) |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
| I just havent looked at that modo yet i was thinking lightwave or maya since i have little experience with those wares and thats very little experience. Im wondering if i can install a dual core on my current board cause i have slots for 4 gig of ram and i can probably really bump up the gcard- current is 128mb geforce fx 5200, 1 gig of ram and xp pro Abit IS7 M/Board. Anyway i'll have a look at modo. Thanks guys |
| | |
| | #7 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
|
what are you trying to accomplish? All apps will smooth about the same as Hex. like carrozza said smoothing is based on subdivisions. Modo is the same way if you add more geometry then the smoothing is not as great. all you need to do is add geometry/tessellate where you don't want it as smooth. you can leave the rest alone see attached screen shot... all with level 1 smoothing |
| | |
| | #8 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
| Quote:
shorty | |
| | |
| | #9 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
|
isn't weighting the edges, is the same as adding geometry only to an edge? It's been a while since i used Modo, and I have not installed it on my new machine so i can not test this, but from my memory, when you export an .obj from modo, the smoothing is the same as Hex. just the edge geometry is done automatically if you use weighting how many polys do you get when you export, the cube you showed? and what does the geometry look like??? just curious... i have a job coming up that I am afraid will be very heavy in polys, and if i can find some way of shaving off even a few polys, it could make a big difference in the end. Maybe i should install Modo tonight. |
| | |
| | #10 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
|
Hexagon can do this. If you choose the "smoothing " tool under "surface modeling" and then select the middle type of smoothing in the properties tray, "Bezier interpolation", it allows for partial smoothing of different ranges.
|
| | |
| | #11 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
| Quote:
shorty | |
| | |
| | #12 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
| Quote:
shorty | |
| | |
| | #13 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
|
I basically agree with you Shorty, just trying to give an alternative. I've never had a problem modeling whatever I like using basic subdivision and poly modeling in Hexagon the regular way.
|
| | |
| | #14 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: May 2006
Posts: 133
|
Hiya. A3DLover, if you're still around, maybe you should check out Softimage|XSI. You get some kick-ass modeling tools, as well as awesome rendering, animation, etc. And, honestly, for $500 it's a steal!
__________________ ^_^ "We've got a blind date with destiny...and it looks like she's ordered the lobster." --The Shoveler Paul L. Ming (Dual Opteron 246's, 2GB GDDR3, BFG 7800 GS OC 256MB, Windows 2000 & XP Pro 64-Bit, 21" CTR) Last edited by laughingnome; 21st March 2007 at 22:49. |
| | |
| | #15 (permalink) |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
|
Thanks for all the input guys im so used to the smoothing options in anim8or because you can do it incremently in that ware but in hex the chamfer tool approximates the type of smoothing i like on hard edges but y'all pointed out some good work arounds/tool use.
|
| | |
| | #17 (permalink) | |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
| Quote:
I've probably only used %25 of the available buttons/options in Hex2,bryce about%50 and anim8or about %65 of the options. I've only had hex2 about 2 weeks for i signed up here so got lotsa stuff learn about it. Thanks | |
| | |
| | #18 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
|
wasnt meant as a joke Tod just thought it was interesting that everyones beveling or wieghting in other apps. regarding controling smoothing and the dissociate tool ill post a quickie tut tommorow bud. stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
| | |
| | #19 (permalink) | |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
| Quote:
LoL's wasnt on my mind when i selected lines on a very small model and the disociate button cause it locked up my pc like fort knox. So this is what i ended up with as the result (see pic) i had to use taskmanager to shut hex down. | |
| | |
| | #20 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
| Quote:
?
| |
| | |