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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #21 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
| Quote:
nice screensaver modeling... | |
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| | #22 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 909
| Quote:
just curious stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home | |
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| | #23 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
| i think you know the answer, you must be testing me . Here is a simple cube, tesselated 4 times, then dissociated one vertex. Applied some taper and twist deforms, and now i've got a real stinker of a mesh on my hands ... I would rather use creasing than dissociating a vertex because at least the creased edge will have a clean transition to the connected edges. but dissociating a vertex actually disconnects all edges which share that vertex. So everything rips apart when you apply smoothing, deforms, or morphs...shorty Last edited by jbshorty; 22nd March 2007 at 21:29. |
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| | #24 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 909
| Quote:
ill video the tutorial all will become clear i hope interesting thread so far stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home Last edited by laughingnome; 22nd March 2007 at 21:51. | |
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| | #25 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
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actually ill create 2 different models and use them to show how to control smoothing using dissociate, these should appeal to Tod as they are both for starship design ![]() one will be a hull design the other a nacel design stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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| | #26 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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I can't wait to see your tutorial.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #27 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
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one question shorty, why exactly did you dissociate that one vert , im interested in the modeling technique, ie what did you wish to accomplish. other than ripping the mesh to bits i dont see any reason to dissociate a single vert at that stage of the model. again just curious. stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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| | #28 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,367
| Quote:
... Seriously though, I have found only one practical use of the dissociate tool. And that is to repair a mesh when two verts are nearly stacked on top of each other. By ripping them apart, i can find the extra vert. But I don't see the practical use of this tool as a subtitute for variable smoothing. So i would be most interested to learn how you've incorporated them into such a workflow.shorty | |
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| | #29 (permalink) |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
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Your right Stu i'm just a box modeler and i got away from excessive smoothing cause it doesnt look right to me anymore, the days of Whitestars&Vorlon ships is over for me and practical real world ships looking space/starships/planes is what i want to do plus figure out how to start making clothes/periphials for daz characters. looking forward to your tutorials |
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| | #30 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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A3D are you planning to do any tutorials about those beatiful spaceships you created?
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #31 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 909
| Quote:
however the dissociate tool can be very usful in contoling smoothing as can extract faces, the big difference is dissociate doesnt create new groups ill try to get something uploaded this weekend . stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home | |
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| | #32 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 909
| Quote:
ill have something uploaded soon stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home | |
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| | #33 (permalink) | |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
| Quote:
the right spaceship modeler? I always looked at my models as rather corny/silly in my opinion. I think perhaps you may be mistaking my models for someone else's. | |
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| | #34 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 909
| just something im messing around with
just a demo model im playing with showing several tools usage. its a tess 2 cube. sweep extrude/ faces. stretch tool on the scale handles on the control curve using the DG. insert points on the control curve . dissociate on the cube faces. fun model stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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