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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 22nd March 2007, 03:07   #21 (permalink)
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Quote:
Originally Posted by A3DLover View Post
Ok your serious but a little levity struck me at the suggestion.
LoL's wasnt on my mind when i selected lines on a very small
model and the disociate button cause it locked up my pc like fort knox.
So this is what i ended up with as the result (see pic) i had to use taskmanager to shut hex down.
nice screensaver modeling...
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Old 22nd March 2007, 20:19   #22 (permalink)
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but eventually you'd have to come back and weld those broken verts, and then bevel the edges anyway, so ?
why would i need to do that Shorty ?
just curious

stu
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Old 22nd March 2007, 21:14   #23 (permalink)
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why would i need to do that Shorty ?
just curious

stu
i think you know the answer, you must be testing me . Here is a simple cube, tesselated 4 times, then dissociated one vertex. Applied some taper and twist deforms, and now i've got a real stinker of a mesh on my hands ... I would rather use creasing than dissociating a vertex because at least the creased edge will have a clean transition to the connected edges. but dissociating a vertex actually disconnects all edges which share that vertex. So everything rips apart when you apply smoothing, deforms, or morphs...

shorty
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Old 22nd March 2007, 21:30   #24 (permalink)
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i think you know the answer, you're must be testing me . Here is a simple cube, tesselated 4 times, then dissociated one vertex. Applied some taper and twist deforms, and now i've got a real stinker of a mesh on my hands ... I would rather use creasing than dissociating a vertex because at least the creased edge will have a clean transition to the connected edges. but dissociating a vertex actually disconnects all edges which share that vertex. So everything rips apart when you apply smoothing, deforms, or morphs...

shorty
no not testing you bud just curious as to why i would need to weld the verts back together was all

ill video the tutorial all will become clear i hope
interesting thread so far

stu
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Last edited by laughingnome; 22nd March 2007 at 21:51.
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Old 22nd March 2007, 21:37   #25 (permalink)
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actually ill create 2 different models and use them to show how to control smoothing using dissociate, these should appeal to Tod as they are both for starship design
one will be a hull design the other a nacel design

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Old 22nd March 2007, 21:41   #26 (permalink)
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I can't wait to see your tutorial.
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Old 23rd March 2007, 02:15   #27 (permalink)
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one question shorty,
why exactly did you dissociate that one vert , im interested in the modeling technique, ie what did you wish to accomplish.
other than ripping the mesh to bits i dont see any reason to dissociate a single vert at that stage of the model.
again just curious.

stu
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Old 23rd March 2007, 06:06   #28 (permalink)
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one question shorty,
why exactly did you dissociate that one vert , im interested in the modeling technique, ie what did you wish to accomplish.
other than ripping the mesh to bits i dont see any reason to dissociate a single vert at that stage of the model.
again just curious.

stu
I just wanted to rip the mesh to bits, nothing more. Just venting a little frustration on a defenseless mesh object ... Seriously though, I have found only one practical use of the dissociate tool. And that is to repair a mesh when two verts are nearly stacked on top of each other. By ripping them apart, i can find the extra vert. But I don't see the practical use of this tool as a subtitute for variable smoothing. So i would be most interested to learn how you've incorporated them into such a workflow.

shorty
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Old 23rd March 2007, 20:03   #29 (permalink)
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Your right Stu i'm just a box modeler and i got away from excessive smoothing
cause it doesnt look right to me anymore, the days of Whitestars&Vorlon ships is over for me and practical real world ships looking space/starships/planes is what i want to do plus figure out how to
start making clothes/periphials for daz characters.
looking forward to your tutorials
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Old 23rd March 2007, 20:10   #30 (permalink)
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A3D are you planning to do any tutorials about those beatiful spaceships you created?
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Old 23rd March 2007, 23:01   #31 (permalink)
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Originally Posted by jbshorty View Post
I just wanted to rip the mesh to bits, nothing more. Just venting a little frustration on a defenseless mesh object ... Seriously though, I have found only one practical use of the dissociate tool. And that is to repair a mesh when two verts are nearly stacked on top of each other. By ripping them apart, i can find the extra vert. But I don't see the practical use of this tool as a subtitute for variable smoothing. So i would be most interested to learn how you've incorporated them into such a workflow.

shorty
i understand your point shorty no problems however the dissociate tool can be very usful in contoling smoothing as can extract faces, the big difference is dissociate doesnt create new groups

ill try to get something uploaded this weekend .

stu
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Old 23rd March 2007, 23:03   #32 (permalink)
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Your right Stu i'm just a box modeler and i got away from excessive smoothing
cause it doesnt look right to me anymore, the days of Whitestars&Vorlon ships is over for me and practical real world ships looking space/starships/planes is what i want to do plus figure out how to
start making clothes/periphials for daz characters.
looking forward to your tutorials
yeah im not really into organics for spaceships myself , i like the old style sci fi look

ill have something uploaded soon

stu
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Old 23rd March 2007, 23:53   #33 (permalink)
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Originally Posted by mayito7777 View Post
A3D are you planning to do any tutorials about those beatiful spaceships you created?
Beautiful spaceships? mayito7777 : Are sure your talking to
the right spaceship modeler?
I always looked at my models as rather corny/silly in my
opinion. I think perhaps you may be mistaking my models
for someone else's.
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Old 27th March 2007, 22:55   #34 (permalink)
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just something im messing around with

just a demo model im playing with showing several tools usage.
its a tess 2 cube.
sweep extrude/ faces.
stretch tool on the scale handles on the control curve using the DG.
insert points on the control curve .
dissociate on the cube faces.

fun model

stu
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