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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 12th March 2007, 22:51   #1 (permalink)
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primitive questions

Just alittle puzzled about how to change the number of longitudal and lateral line on spheres and cylinders.
Plus this is only recent i downloaded bryce 6.1 upgrade and mods i export/save in 3ds/obj from hex2 and some other 3d progs show up as black
already reported it as a bug to daz/bryce bug report and in 24hrs recieved a email saying issue was resolved... but for who?
Its just crazy i set the default mats to max opacity in hex2 and bryce6.1 turns them black(its the difussion setting) defaults on exported/imported hex2 objects-3ds/obj to "0.3" and the wrong color.
And bryce6.1 does everytime.
And it dont do me any good to report things to the daz forums they treat me like a nazi over there.
But objects imported to hex are the correct colors so its gotta be a bryce issue.
Anyway help on the the spheres&cylinders are top priorty to me here.
Thanks
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Old 12th March 2007, 23:56   #2 (permalink)
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Originally Posted by A3DLover View Post
Just alittle puzzled about how to change the number of longitudal and lateral line on spheres and cylinders....
hi. when creating the primitive, look at the "properties" panel. Controls are in there...
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Old 13th March 2007, 00:13   #3 (permalink)
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It can be hidden or obstructed by the other panels too so collapse them first and insert a cube and then select how many tesselations you want. Once you validate the cube or sphere this option is no longer present, so you must set the tesselation before you validate.

I'm not sure how Bryce 6.1 handles textures and such, in Carrara-5 they come in "normally", but in Lightwave for instance, you have to flip them. you may need to do the same in Bryce, I can't really say because I don't have it.
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Old 13th March 2007, 00:36   #4 (permalink)
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Hi Tod,
ok for spheres use either the plus / minus keys to keep it spherical or use the Coeffs in the properties box that Steve highlighted, they can produce some interesting shapes
for cylinders again use the plus minus keys and the points per section and the number of sections in the properties tab.
number of sections determine the number of horizontal sections.
number of points determines the number of vertical sections ie points.

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Old 13th March 2007, 03:46   #5 (permalink)
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It can be hidden or obstructed by the other panels too so collapse them first and insert a cube and then select how many tesselations you want. Once you validate the cube or sphere this option is no longer present, so you must set the tesselation before you validate.

I'm not sure how Bryce 6.1 handles textures and such, in Carrara-5 they come in "normally", but in Lightwave for instance, you have to flip them. you may need to do the same in Bryce, I can't really say because I don't have it.
Yeah those (i hide this option panel from user trick) i started that camera tut and was eyeballing the tesselation and thinking this just sucks but kinda figured there had to be a hidden option i was missing.
you'd think for $130 bucks hex2 would kick anim8ors tail clear to bfe!
Thanks guys !
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Old 13th March 2007, 04:05   #6 (permalink)
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Until you get used to the application and the panels and the different options that change based upon what you're trying to do, then yes it can seem "hidden".. Fact of the matter is though that the panels are nice because you can just slide them closed and do almost all of the work via keyboard shorts and mouse clicks. When you do need the submenus like for setting a copy on support point or whatever, then you can just expand the one you need. I usually work with them all closed and expand them as needed.

I think once you get through the camera tut, you'll have saved yourself quite a few "ahah" moments that you may otherwise have to figure out for yourself.

Keep at it, once you get more familiar you'll feel the investment was worth it, I'm sure of it.
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