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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 5th March 2007, 16:53   #1 (permalink)
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Can Hex2 do this?

in the pics uploaded in series will best explain my question(s)
is the face tools use as illustrated in anim8or unique to ani8
or is there something im doing wrong that doesn't allow for this option in hex?
Plus i get internal errors up the wazoo for attempting it in the first place asking me to "validate".
I find this to be a very useful tool in anim8or and am sure hex2 can surely do this op.
What i was attempting to do was to make turbine blades on a shaft.
This is in no way a comparison between ani8 and hex-hex being a far superior ware i just cant figure it out.
and 1 more question is how do an exact opposite "mirroring" of an object,
the cloning tool i'd suspect but i apparently dont understand how it works
either keep in mind a noob here at hex2.
Thanks
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Old 5th March 2007, 19:09   #2 (permalink)
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I think you are after the extrude surface tool and then the axial subtool.
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Old 5th March 2007, 19:11   #3 (permalink)
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the tool you need to use for the third pic is the extract fillet edge tool , its not a faces tool its an edge tool obviously so you need to have the egde loops selected, in the last pic thats just the extrustion tool or fast extrude tool, make sure clone is unchecked and faces are selected.
you can use symmetry by plane or symmetry by centre or copy on support to create dulicates, hopes this helps

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Old 5th March 2007, 19:16   #4 (permalink)
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oh btw Tod bud ,comparing programs isnt a big worry here as long as its relevant to the post

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Old 5th March 2007, 19:39   #5 (permalink)
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Quote:
Originally Posted by laughingnome View Post
the tool you need to use for the third pic is the extract fillet edge tool ,
stu
Thanks i'll try that, remembering this ware has some peculiar behaviors written into it, but for the best it designed to operate i'm hardly having any instability probs that for the most part are user error.
It really seems geared to keyboard commands more than mouse use.
I'm here to learn about hex2 probably should look around the carrara
forums too since i do have the basic2 version.
Also thank you are
Works gret guys both suggestions thanks
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Old 5th March 2007, 19:49   #6 (permalink)
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no worries Tod
if you have any probs just yell someone here will always answer
and yeah knowing some of the basic key commands really does bring this program to life

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Old 5th March 2007, 20:00   #7 (permalink)
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Might be going overboard now but here goes....

1.Start with your basic shape and make sure that transparant display and backfaces are on
2. with select face mode selected (or auto select) right click and drag the selection rectangle around the required faces
3.
4. right click on a face and through the advanced selection convert to edges (you could of just selected edges and right dragged around them in step 2....)
5. Extract edge tool....
6. drag....
7. to required size....
8.select faces required and use the extrude surface tool and then the axial subtool
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Old 5th March 2007, 20:01   #8 (permalink)
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edit - darn it , you pop off to grab some screen shots and come back to find it all done and dusted - never mind , hope it helps...
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Old 5th March 2007, 20:26   #9 (permalink)
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Quote:
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edit - darn it , you pop off to grab some screen shots and come back to find it all done and dusted - never mind , hope it helps...
Great thats awesome thanks a bunch!
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Old 5th March 2007, 20:56   #10 (permalink)
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This is how I approached it, you can right click save as to your desktop if you want to slow it down.
Axial extrusion is the short answer. ;)

http://www.3dsplash.com/engine/Forms/AllItems.aspx

oh, QTPro-7, 5 mb's... h264
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Old 5th March 2007, 21:00   #11 (permalink)
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very neat are

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Old 6th March 2007, 20:49   #12 (permalink)
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Quote:
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This is how I approached it, you can right click save as to your desktop if you want to slow it down.
Axial extrusion is the short answer. ;)

http://www.3dsplash.com/engine/Forms/AllItems.aspx

oh, QTPro-7, 5 mb's... h264
Thanks finally figured out how to d/l your vid
great how you used my pic for a ref image
and modeled it backwards to how i done it!
Anyone able to tell me how to assign colors/mats
to face selected sections of model?
please view example pic
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Old 6th March 2007, 21:03   #13 (permalink)
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The simple answer is on the materials, just click new.

I would click new domain with them highlighted, name it "windshield" or whatever and then the new material will be automatically generated. Make it semi transparent, blue or whatever and you're good to go.
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Old 6th March 2007, 23:48   #14 (permalink)
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Quote:
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The simple answer is on the materials, just click new.

I would click new domain with them highlighted, name it "windshield" or whatever and then the new material will be automatically generated. Make it semi transparent, blue or whatever and you're good to go.
Thanks i'll go for that lost that mod due to internal error prob with hex(probably user error)
Hex is the first ware i've used that i do more
spline/line model starts (compared to primitives) than any other ware.
Heres a projie i want to finish in grande style tha i know hex would be very good for:
My version of SG1-SGA tv series Daedalus ship, started in anim8or .v95
i'm sure theres just gonna be some limits to ani8- especially on 3ds exports
and need to armorplate it,add gaggles of nurnies&greebles
so in the next series of pics some insight would be appreciated:
This is what inspired me to try my own version
http://www.lwg3d.org/forums/showthread.php?t=29637
Awesome work with LW ware, but i think i've done ok with lowly anim8or
now i need advice and some more trick ware like hex2
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Old 7th March 2007, 00:07   #15 (permalink)
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Well, if you want my advice I'd tell you to forget using booleans and simply model in the lines instead. This is Hex's strongest point, the line tools and you should be able to create whatever sort of detail you wish without greebles or booleans or whatever.
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Old 7th March 2007, 00:30   #16 (permalink)
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Well, if you want my advice I'd tell you to forget using booleans and simply model in the lines instead. This is Hex's strongest point, the line tools and you should be able to create whatever sort of detail you wish without greebles or booleans or whatever.
Do you mean like using the tesselating tools or the line tools or even better could you show a little pictutoral cause im lost on this suggestion?
I've only had hex2 a month or so now and i've no idea what it can do
i only recently discovered the sub-tools in this thread and have learned
%50
on what i've done here and the other % from the manual&tutorials included
in the package.
A rather big request but at your leaisure of course.
Thanks
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Old 7th March 2007, 00:44   #17 (permalink)
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Ya, here's my suggestion..

For something like that I'd use maybe 6 tools. Curve extract, fast extrude, target weld, bridge maybe and edge along and then tesselate.. Anything you can boolean in, you can draw in using tesselate and then extrude any surfaces you need to etc.. This will be much nicer having real geometry as opposed to greebles and all that junk... I suggest you scale it up to the size of the working box to make it easier to draw on. Sometimes even larger.
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Old 7th March 2007, 01:20   #18 (permalink)
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Quote:
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Ya, here's my suggestion..

For something like that I'd use maybe 6 tools. Curve extract, fast extrude, target weld, bridge maybe and edge along and then tesselate.. Anything you can boolean in, you can draw in using tesselate and then extrude any surfaces you need to etc.. This will be much nicer having real geometry as opposed to greebles and all that junk... I suggest you scale it up to the size of the working box to make it easier to draw on. Sometimes even larger.
i agree with that id just add the close tool as well, always handy for creating quick polys after using the curve extract

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Old 7th March 2007, 03:16   #19 (permalink)
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Welll tried the scale up in size and after a few mins my pc got over it and i tried 'disolve' on 1 line and my p4 couldnt do it amazingly this model is only 4 megs caused that big a prob in hex2 i might have to do this in pieces.
mySpecs:
P4 2.56 no HT
Abit IS7 m/b
XPpro
1 gig DDR ram
128 mb GeForce FX 5200/agp/sse2 card
25gig free on 1, 60gigHD
80gig free on 2nd 140gig HD both internal
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Old 7th March 2007, 03:35   #20 (permalink)
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update your graphics drivers, that said the FX 5200 is the lower end card recommended and is slow

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