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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #21 (permalink) | |
| Polygurbs ![]() | Quote:
I would recreate the entire thing in Hex and ditch the file from your other modeler. It may seem like a lot more work, but in all truth you need to learn the program now more than you need to output a final model. | |
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| | #22 (permalink) | |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
| Quote:
i'll tackle that idea soon, Thanks | |
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| | #23 (permalink) |
| Polygurbs ![]() |
No need to be intimidated or nervous, be excited instead. Why don't you tackle Grendels Camera tutorial here on Polyloop in Hex first and then come back to the ship.Once you get comfortable with the tools and how they work together you'll see Hex is far superior to any other modeler you are used to and you won't need to import models for editing. You'll be able to make a ship like that in a single sitting, an hour or two maybe. |
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| | #24 (permalink) | |
| hobbyist ![]() Join Date: Feb 2007
Posts: 89
| Quote:
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