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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
| Who wants to paint a checker board???
How do I get rid of the checker board when I want to paint an object? the stupid UV map always shows a checkerboard and stupid me hasn't figured out a way to get rid of it.
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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| | #3 (permalink) |
| Box modeling ![]() Join Date: Sep 2005
Posts: 201
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Shaun, I think I know what you're referring to. I ran into this back when I first started playing with Hex's textures, but haven't caused it recently (I'm not sure why. It's definitely a slightly flaky area of Hex.). But I do remember what I did at the time that seemed to 'solve' it. In any case, it's at least something to try: It sounds a bit backwards, but for the material (need a Shading domain, of course), actually select 'Texture Checker'. Now, having explicitly selected the checker pattern, change it back to what you wanted it to be in the first place ('Color' or 'Texture Image', 'Texture 1024x1024, etc.). If I remember correctly, that should get rid of the checker texture. Weird, huh? hth rj |
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| | #5 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 187
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sorry, been fixed. i had forgotten that the old email still wasn't running.
__________________ "I put a hexagon on you, cause you're mine. And I love the things that you do.." ![]() DELL DIMENSION 5150, P4 3.2GHZ HT, 3GB RAM, 256 ATI X600 (128 SHARED), DUAL 250GB SATA, XP PRO CARRARA 5 STANDARD, HEXAGON 2, DREAMWEAVER 2004MX,COREL SUITE 12, BRYCE 5.5, POSER 5 |
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