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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Extrusion ![]() Join Date: Sep 2006
Posts: 172
| How to do this with Hexagon 2 ? http://www.psionic.pwp.blueyonder.co...poly/zmod.html facet modelling? Surface modelling? Where is the command for loading the image reference? |
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| | #2 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,011
| Quote:
Hexagon help documentation (help in menu at top) page 281, under "2: The Scene Properties Tab."Works like this....
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| | #11 (permalink) |
| Lick it up ![]() |
The cool thing with that method i use for a while is that you can have an unlimited number of blueprints, instead of being stuck with the traditional 3 references images using in background. Having front/rear, and top/bottom views is no more a problem. you can also create several sets of blueprints, some with all the internal parts, the others with all the external parts for example. You group them by type, and hide/unhide them when needed
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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