![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #21 (permalink) |
| Polygurbs ![]() |
Yes, a new chapter indeed! The future of modeling just gets better every year, I don't care about the bickering surrounding Hexagon, its all water under the bridge and life is too short to sit around and complain and play victim. The accomplishment of the software speaks for itself in the many beautiful models around us everywhere and needs no further defending. You can optimize the software, but you cannot optimize the user. That discipline comes from the hunger to create being stronger than the temptation to concede. I look forward to the next chapter with great enthusiasm. |
| | |
| | #22 (permalink) | |
| Vertex ![]() Join Date: Jul 2006
Posts: 8
| Quote:
Well spoken. | |
| | |
| | #23 (permalink) |
| Booh! ![]() | In fact, it depends a lot of the market target. More a user stay in touch with 3d, the more he will ask for things that doesn't suit to a newbie. For my part, I'll ask for things that suits for the 3D industry (ies). That doesn't mean that I have a big head (because I'd have a lot of things to improve. But the 3D industry mainly claims for repetitive tasks that work each time that you clic on a button) So this is where I'm looking to. |
| | |
| | #24 (permalink) |
| Polygurbs ![]() |
[quote=Piem;121086]In fact, it depends a lot of the market target. quote] And this my friend was Hexagons biggest bug if you ask me... Sometimes I think crayon development would have been better... It may have been the victim of its own premature birth, but for me it was right on time and like a comet, bright and beautiful. No matter, the future looks good for all. |
| | |
| | #25 (permalink) |
| Extrusion ![]() Join Date: Jul 2005
Posts: 184
|
Happy to hear Something is started in the right direction. I wish good luck to the Developers and hope to see bugs fixed. Off to write them my list. Thanks Couerl for the info, I would have not known about it without you posting. |
| | |
| | #28 (permalink) | |
| Boulet Join Date: Nov 2005
Posts: 452
| Quote:
Thanks, Couerl for your thoughtful post(s) Stan | |
| | |
| | #29 (permalink) |
| Vertex ![]() Join Date: Feb 2007
Posts: 2
|
From my viewpoint....two things could have happend with Hex . It seems that this is at least the one with something to be hopeful of and yes it very late in coming but at least it appears that some things will be fixed and even hopefully improved. I had not really spent a lot of time with it since buying it but this news has me learning it in earnest now knowing that there appears to be at some support from the developer side again.
|
| | |
| | #30 (permalink) |
| Vertex ![]() Join Date: Jun 2006
Posts: 18
|
Was the HEX 1 really more stable than the 2.1? Maybe I can downgrade for a while - in fact sometimes their 2.0 documentation was making me crazy because it reffered to old UI things that were different in the new version - like for example the 1overN button the manual cheerfully reffered to and actually displayed in screencapture but was nowhere to be found in my 2.1 - I later learned it is in menu now, but I was going crazy about it, thinking that maybe some toolbar is not visible etc...I even reinstalled the thing to get that "missing" toolbar I had seen in the screencaptures back. |
| | |
| | #32 (permalink) |
| Polygurbs ![]() |
I think also that the original user base was smaller and we worked more closely together to sort things out, bugs, user issues etc... The modeling tools are the same in H2 as H1 except for free tesselate and really, the paint tools are mostly useable if you don't make any mistakes... I hope Daz does well in continuing it, I would be sad to see it beaten down further. I think they can do it if they take their time.
|
| | |
| | #33 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
|
Nary a peep out of this developer since he appeared and asked his question. Is he real? Why doesn't he say something? I doubt if the "silent treatment" adds any credibility to this request and implication of some activity on behalf of Hexagon. Doesn't encourage me much. |
| | |
| | #34 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,096
|
He replied to one of my STRONG negative responses at the DDaz thread. He indicated, like me, that that he is not impressed with the basic "working philosophy methods" of the programme--some basic wrong starting points? Thats the way I interpreted his response. Whilst Hex did have the potential, then, to be the best, maybe the reworking of the basic app sytems and then catching up to the progress made since by other apps, may be a bit much to expect by Daz? One can only hope. |
| | |
| | #36 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,096
|
And I feel sorry for you mate! Something fell off the rails with 2 and 2.1. There were huge user bugs--it does not matter if they were not "bugs" in the makers terms. It shows in how few people-or computers!-have been able to adapt to it. |
| | |
| | #39 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
| Quote:
My take is that Hexagon was like a finely tuned painting that was snatched up and taken away, sold out from under its creators by (mis)management of bean counters... an inspired creation unfinished and kidnapped in its birthing. What's scary... Now it sounds like this forsaken child has fallen into the hands of Chester Molester... and will go on the table next to Frankenstein's other monsters to emerge in some mutant hideous conglomeration. Hexagon is a misunderstood and misused tool (judging from many threads on various forums) that has plenty of unfinished parts. Many of the "bugs" live in the users... understandable when the software was dumped into a user base seemingly unaccustomed to creative tools. Hexagon's true worth is seen in the creations from contributors to this and other forums who are capable and understand its functionality as a modeler. I suspect that it's original purpose was to be a modeling tool - - probably never meant to bloat into something else. I understand that Thomas is in no position to comment, but I really appreciate his candor and the indication of his feelings regarding the status of Hexagon. Meanwhile, I will hang on to the app in its current configuration (a tool that I use almost daily in illustration work) and perhaps someday it will end up in hands that will rescue it and continue it's progress to what it could have been. ( ... background music here... "Somewhere over the Rainbow"... )
| |
| | |
| | #40 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
|
Quote from "BryceGod" "I actually agree completely that it is badly designed...if designed at all. In fact, I think everyone here feels that way." When I read this from the person who is supposed to "fix" Hexagon, I realized we are dealing with someone who has been completely out of the loop, and probably never used Hexagon until he got the job to fix it. "Everyone" definitely does not feel that way. But, maybe he will bring some of those fantastic Bryce modeling tools into Hexagon. Anyone who has gained an intuitive understanding of how Hexagon really works, knows that it is very well designed, glitches aside. Design is the overall approach, not the implementation of every detail, and Hex is anything but "badly designed". I guess it's wishful thinking, but I would have liked to have seen Hexagon today, if the original team had been allowed to continue their work on it. Probably would have had a patch or 2 last summer and Hex 3 would be almost done. It 's a shame things didn't work out that way, a huge opportunity was missed. Patrick |
| | |