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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| Vertex ![]() Join Date: Jun 2005
Posts: 4
| Tesselate Nurbs to Quads only (crack Free)
Hi There, I am trying to figure out how to tesselate a NURBS surface so that it only creates quads. Even though I have the 'create quads' check box checked, it always triangulates my mesh. This is very annoying as I can see that it's working out quads that flow perfectly, but then it triangukates them. I need to be able to export the mesh to a sub-d modeller for tweaking/rendering but triangles are no good as they just pinch the mesh everywhere. Any idea how I can get a crack-free quad polygon mesh from a nurb? I am on a Mac using 7.52. Thanks Roger Harris |
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