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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 25th January 2007, 23:56   #1 (permalink)
stu
 
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Amapi 8 wishlist

As you are no doubt aware Amapi 8 is currently under devolpment, this thread is a place to discuss Requested tool features or New tools for last minute implementation or for future devolpement.
Amapi 8 like it's earlier versions is a Design orientated 3D modeling software not a 3D rendering package.

Suggestions can be either verbal or image based, references or screencaps from other apps are ok.
This tread is in no way an official EFrontier request however most of the Beta Team and Development Team are members of this forum so any requests will most likely be read here before any other site

Please dont bug the Beta Team for information or screencaps as they cant give either
regards
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Old 26th January 2007, 12:57   #2 (permalink)
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Hi,

as already said in another thread I would like to see in the next release:

(1) Macro recording capability (scripting would even be better);

(2) Better beckdrop image handling (Thomas has already replied to this request);

(3) Tassellation of nurbs surfaces with support for ngons (maybe with a polycount slider like in MoI);

(4) Hexagon tools for polygonal modeling so that I can stop using 2-3 application for the same project (edge selection and handling, edge modeling,...) and the introduction of the universal manipulator;

That's all for now.

Thank you in advance!
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Old 26th January 2007, 22:32   #3 (permalink)
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Not in the order:
I hope a better Illustrator import
I hope there will be an fbx export done with the last fbx SDK.
I hope that the dxf will be able to let the quads as quads (read as tris by some renders, but quads and with the groups as layers)
I hope that the chanfers will be a great pleasure to do.
I hope that a real tree will be added, with all the functionnalities of a good scene tree.
I hope that we could still switch easily between poly and nurbs ( I hope a model could be polygonal and some parts of it could be nurbs)
I hope that the export will be the more clean as possible, with many features
I hope that uvws will be implemented and if it's so, that a model could have many texture domains with no problem about seams
i hope also that we could write some macros
I would like to have more primitives.
I would like to feel no limit with Amapi.
and so on
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Old 27th January 2007, 01:27   #4 (permalink)
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yes i agree for the "real tree" thats one of my wishes a good scene tree with layers etc

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Last edited by laughingnome; 27th January 2007 at 11:41.
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Old 27th January 2007, 18:41   #5 (permalink)
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First thing that comes to mind is in the area of UI customization. Like being able to add customized toolbars with your most used icons, which includes the ones in the control panel at the bottom. And be able to turn off the defaults. This is probably a no brainer. This is a standard for most Windows/Mac apps.

(My current 3d life is in a standstill. I go home from work tired and all I could think of is lie on the sofa. Or check out some nice behinds on the net.) I hope Amapi Pro experts would jump in on this thread. Where is Marcus Berry?

I assume these are last minute additions. You, guys, should offer a beta to 7.5 owners with an expiration date, or saving feature disabled. It's in your best interest believe me.

Last edited by Sketchy; 28th January 2007 at 04:46.
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Old 27th January 2007, 19:41   #6 (permalink)
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There are also some features that I've seen on a SketchUp video that would be very useful in Amapi:

(1) Inference guides;

(2) Direct drawing of 2D shapes on surfaces and a tool like push-pull that works with those shapes to extend or to cut volumes;

Another good feature would be to have a text input box where you can write the name of the object you want to model, press enter key and Amapi generates it for you... not bad
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Old 27th January 2007, 20:55   #7 (permalink)
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As what its name implies, SketchUp is a sketching app. You hover your cursor over a reference point and when you move your mouse, a ghosted straight line appears parallel to one of the 3 axes originating from that point. You then decide to click and be assured it will be on that same axis coordinate.

It would be great if Amapi Pro 8 would have that kind of feature, but I don't think the app was designed for that type of application. (Working on such feature might slow the dev team down. I suspect that this is not an easy task.) Amapi is not a sketching app. You concentrate on one object at a time. It's okay to have to specify at a certain point, create construction lines if needed, specify it at the endpoint of a line, its midpoint, intersection, etc. Likewise, you specify alignments of finished objects later.

When it comes to direct drawing on surfaces, I don't think this is necessary. You can draw 2d shapes parallel to the object's surface, then use the boolean or cut feature. Combined with the DG, you can project the 2d feature as far as you want to go into the volume.

Last edited by Sketchy; 28th January 2007 at 08:09.
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Old 28th January 2007, 10:07   #8 (permalink)
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Sketchy, I've just seen some videos of SU and never used it. I use Amapi Pro every day and I know well what it's suited for. I don't think that an inference system would be out of Amapi's world because Amapi is a precise modeling application and I'm sure that some tools that hallow you to be more precise while drawing are welcome. Amapi already has a lot of great snapping functions and inference could bring them to a new level.

I've never said that direct drawing on surfaces is necessary, just that it would be time saving. Working in a beautyful 3D environment like in Amapi takes me sometimes to a strange alignment of my shapes which takes time to correct. A direct surface drawing tool would, again, be helpful for me. Drawing curves on surfaces is usually a common tool in nurbs modeling programs, isn't it?
I think that one of the most important things in today's 3D software is the speed of work. You can do almost the same models in every 3D app but the difference is in the time you spend creating it. This is the reason for those requests.
If the dev team doesn't agree with me or doesn't have the time to implement those features... ok! I just don't understand why you have to take their place and disagree with my requests...

P.S: : If you are part of the dev team, sorry!
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Old 28th January 2007, 11:54   #9 (permalink)
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Please remind that this thread is a wishlist of what you people would like to see as features, and NOT a place to argue about wished features from other members....
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Old 29th January 2007, 15:03   #10 (permalink)
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Maybe a more usual line edit tools, like join, trim, break, blend...

Also maybe a mouse wheel usage when determing numbers of U/V control point or polygon count, after you finished creating a 3d object or a curve.
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Old 30th January 2007, 04:10   #11 (permalink)
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Hi, folks.

The function to wish for the coming true strongly in my wishlist is “Extrude tool” to extrude selected multiple elements in their negative/positive normal direction in one manipulation. Attached below are its results examples.

It seems that Amapi requires several manipulations for these shapes at present, if my procedure is not wrong.


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Old 31st January 2007, 01:39   #12 (permalink)
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One thing I would need is that snappings, if on, would truly act in all phases of operations. For example, while doing a sweep (sweeping a section by hand) I get no grid snapping even if it was on before starting the sweep operation, forcing me to enter numerical values to get any accuracy. It's too odd (the same thing happens in Hexagon, I believe).
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Old 1st February 2007, 23:07   #13 (permalink)
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Sketchy: I take a look at your deleted messages. If it's what I understand (I don't know the english name), it will be integrated in Amapi. Please, create a posted dedicated to that and add some screen capture about what you say, to see if I understand well or not (and I'm in the Amapi Dev' Team, all the developpers are in the same office as me...)
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Old 3rd February 2007, 00:18   #14 (permalink)
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that sounds similar to the silo topolgy tool btw sketchy.
if im mistaken please correct me, no problems
if it is that sort of then yes i agree, its a really good tool to have

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Old 3rd February 2007, 00:26   #15 (permalink)
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oh my own wish
spinquad
ive asked every version of hex for this btw
swap edge , i know you've asked for the same Thomas.
is there any luck with this?

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Old 3rd February 2007, 06:48   #16 (permalink)
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This is probably just a tiny wish: all of the palettes/panels should be made floatable and dockable. The VALIDATE icon, for instance, in the Assistance palette is not easily accessible. The alternative ENTER key doesn't seem ergonomically sound, unless you're left-handed. Rhino has the SPACEBAR or RIGHT-CLICK apart from the enter key. You have to have the option of adding the validate icon everywhere you want to. Also, it should be added in the context menu. Any better ideas?

Thomas, laughingnome, I will be responding to your post in a separate thread.
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Old 3rd February 2007, 10:54   #17 (permalink)
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Not everything will be floatable, but almost all of them (well, not as much as modo )
We can't use the Space Bar and the rightclick, already used by the rulers/tool option switch and the selection options. By the way, I understand your problem with the validate.
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Old 3rd February 2007, 15:22   #18 (permalink)
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What will you do then...
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Old 3rd February 2007, 16:26   #19 (permalink)
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We should be able to discuss the wishes instead of just list them. If not, then this message should just, at least, be moved somewhere in other areas of the forum, instead of deleting it in oblivion.

Thomas, I'm not suggesting that the Space Bar be reprogrammed. I understand that every app has its own sets of what should be made more readily accessible according to the degree of importance. In Amapi's case I am completely satisfied with the Space Bar's function. It makes sense. I just wish the Validate tool should, at least, be included in the Context menu, or Shortcut key assignable.

BTW, I'm getting the hang of Amapi's current version. I find it more stable than the previous versions.
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Old 3rd February 2007, 16:27   #20 (permalink)
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currently, the validate button will stay where it is, with the help of the mouse swip on the right of the screen. Having the validate button somewhere else is not in the developpment schedule (I think we have more important things to finish / fix first ;)
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