clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Modeling - Sculpting

Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

Reply
 
LinkBack Thread Tools Display Modes
Old 3rd February 2007, 18:18   #21 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
Maybe to use shif key for constrains (like ortho mode in many programs) and space for validate...
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd February 2007, 18:20   #22 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,319
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Shift is already used for constraint and snaps
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd February 2007, 22:54   #23 (permalink)
stu
 
laughingnome's Avatar
 
Join Date: Mar 2004
Posts: 909
Quote:
Originally Posted by Sketchy View Post
We should be able to discuss the wishes instead of just list them. If not, then this message should just, at least, be moved somewhere in other areas of the forum, instead of deleting it in oblivion.

hi Sketchy,
this is the "wishlist" not a discussion thread
theres no problems if you want to post a new thread in the main forum regarding new tool requests, you guys can discuss them there all you want
post a link to the particular message in this thread if you want, its not a huge problem to anyone else

stu
__________________
just trying to cut down the pain threshold


AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home
laughingnome is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 5th February 2007, 16:02   #24 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
Quote:
Shift is already used for constraint and snaps
This things should be all customazible, so that user can deside what fits him the best...
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th February 2007, 05:28   #25 (permalink)
Vertex
 
polistra's Avatar
 
Join Date: Sep 2005
Posts: 8
Ditto Shoeach on more flexible extruding of grouped shapes.

And ditto Tunesy on maintaining original vertex order
through all possible operations!

One new item: I'd like a better way to specify Materials
and Groups in the same workspace. It would
be really helpful if I could switch to 'usemtl' mode and
see which facets belong to each Material, then switch
to 'g' mode and see which facets belong to each Group.

It would be good to have a switch for automatically closing
all extrusions, and a switch to tesselate the endcaps
automatically. I want extrusions closed about 90% of
the time, so an open-ended extrusion should be the
non-default choice, requiring extra effort.
polistra is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th February 2007, 13:15   #26 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
As for grouping goes, yes I think its should be more fluent...hit group comand, select objects and thats that...not in curent way...select, then it isolates, then back...confusing!
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th February 2007, 13:17   #27 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,319
Send a message via ICQ to Thomas Send a message via MSN to Thomas
select objets, then pick the group tool and it's grouped (yet in AP8)
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th February 2007, 16:30   #28 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
Yes :-)
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th February 2007, 16:31   #29 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
Thomas can we maybe expect an video clip showing us whats new in Amapi 8?
Would be a good advertisment for the upcoming release!
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th February 2007, 16:41   #30 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,319
Send a message via ICQ to Thomas Send a message via MSN to Thomas
yes, but later (in a month I think. It's too early now, to much stuff to fix on the UI, display, etc.

And I will open a devlopper blog like we did for Hex, like this, everything will be on the same place.
I already have the domain name... Amapi.net
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th February 2007, 17:35   #31 (permalink)
Lick it up
 
Pete Exxtreme's Avatar
 
Join Date: Jun 2005
Location: Thonon/France
Posts: 4,635
Send a message via MSN to Pete Exxtreme
Quote:
Originally Posted by Thomas
I already have the domain name... Amapi.net
YEAHHH ! Back to business !!!
__________________
Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité.

LightWave 9
| Hexagon 2
My gallery

Pete Exxtreme is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th February 2007, 21:27   #32 (permalink)
Vertex
 
polistra's Avatar
 
Join Date: Sep 2005
Posts: 8
Well, I wasn't really suggesting easier grouping....
The grouping method isn't the problem.

I was suggesting a way to handle Material zones
in parallel with Groups, in the same workspace.
Perhaps separate scene trees for Material and Group?
polistra is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th February 2007, 02:54   #33 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
Quote:
Originally Posted by Thomas View Post
yes, but later (in a month I think. It's too early now, to much stuff to fix on the UI, display, etc.

And I will open a devlopper blog like we did for Hex, like this, everything will be on the same place.
I already have the domain name... Amapi.net

Great!
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 15th February 2007, 12:46   #34 (permalink)
Extrusion
 
Butch's Avatar
 
Join Date: Oct 2005
Posts: 171
AlsoI would like that you have a more easier way of copy comand!
copy...select objects...copy from point A to point B!
Butch is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 15th February 2007, 17:43   #35 (permalink)
Madly in love
 
juanmanuel's Avatar
 
Join Date: May 2006
Location: Puebla, Mexico
Posts: 241
Send a message via ICQ to juanmanuel Send a message via AIM to juanmanuel Send a message via Yahoo to juanmanuel
1. NURBS topology brush. This would be breathtaking.
2. Better Autocad and DXF import. As it is, not everything that should import, does. Of course, hatches etc are unnecessary to import, but other things are.
And it seems every new Autocad version changes the file format, which must be frustrating for non-Autodesk software developers!
3. (Ok, this could be a bit farfetched) L-systems parser. So all kind of tree thingies can be modeled.
__________________
passionately alive
This is my blog
This is my portfolio
juanmanuel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 15th February 2007, 17:55   #36 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,319
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Humpf... NURBS topology brush may not be an easy tool to do.. I'll ask anyway.
The DWG import has been rewritten, it even support the NURBS import now!
Why a L system in Amapi?
Butch: CTRL+Click on the Snap/Align tool pick the starting point on your original object, click on the destination point, you have your copy
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 15th February 2007, 18:14   #37 (permalink)
Madly in love
 
juanmanuel's Avatar
 
Join Date: May 2006
Location: Puebla, Mexico
Posts: 241
Send a message via ICQ to juanmanuel Send a message via AIM to juanmanuel Send a message via Yahoo to juanmanuel
L Systems, or some type of nurnies/greebles is essential for cityscapes, pseudo details for spaceships, etc. And of course, for trees. But you are probably right, this could be more the work for a plugin than a "core" feature.
__________________
passionately alive
This is my blog
This is my portfolio
juanmanuel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th February 2007, 17:04   #38 (permalink)
Cube
 
corzair's Avatar
 
Join Date: Jan 2005
Location: Manchester, England, UK
Posts: 81
better graphics tablet / tabel pc support, and better handeling of curves eg like moi?
__________________
"If the universe is like an ocean, then humans have only just set foot on the beach."
corzair is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th February 2007, 17:12   #39 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,319
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Corzair: drawing tools are in our priority list, as snaps, constraints & more.
The improvement of the support of the pen tablets may not be in the 8.0 release, but perhaps in a 8.x one. We have some great ideas around this!
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 22nd February 2007, 09:03   #40 (permalink)
Misinterpreted signal
 
Wася's Avatar
 
Join Date: Nov 2006
Location: Moscow, Russia
Posts: 400
1) If you have some ideas about SpaceMouse, SpaceTraveler, Space* support like in Hexagon, it will be good also.
3dconnexion now offers not very expensive models, so...

2) If Shade integration would be two-ways, it will be great.
I mean, of course, not only meshes, but at least spline curves and NURBS based on spline curves.
__________________
(Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS)

Last edited by Wася; 22nd February 2007 at 09:57.
Wася is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 05:56.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel