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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #23 (permalink) | |
| stu ![]() Join Date: Mar 2004
Posts: 909
| Quote:
hi Sketchy, this is the "wishlist" not a discussion thread theres no problems if you want to post a new thread in the main forum regarding new tool requests, you guys can discuss them there all you want post a link to the particular message in this thread if you want, its not a huge problem to anyone else stu
__________________ just trying to cut down the pain threshold AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home | |
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| | #25 (permalink) |
| Vertex ![]() Join Date: Sep 2005
Posts: 8
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Ditto Shoeach on more flexible extruding of grouped shapes. And ditto Tunesy on maintaining original vertex order through all possible operations! One new item: I'd like a better way to specify Materials and Groups in the same workspace. It would be really helpful if I could switch to 'usemtl' mode and see which facets belong to each Material, then switch to 'g' mode and see which facets belong to each Group. It would be good to have a switch for automatically closing all extrusions, and a switch to tesselate the endcaps automatically. I want extrusions closed about 90% of the time, so an open-ended extrusion should be the non-default choice, requiring extra effort. |
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| | #30 (permalink) |
| Always learning new stuff ![]() |
yes, but later (in a month I think. It's too early now, to much stuff to fix on the UI, display, etc. And I will open a devlopper blog like we did for Hex, like this, everything will be on the same place. I already have the domain name... Amapi.net |
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| | #31 (permalink) | |
| Lick it up ![]() | Quote:
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__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery | |
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| | #32 (permalink) |
| Vertex ![]() Join Date: Sep 2005
Posts: 8
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Well, I wasn't really suggesting easier grouping.... The grouping method isn't the problem. I was suggesting a way to handle Material zones in parallel with Groups, in the same workspace. Perhaps separate scene trees for Material and Group? |
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| | #35 (permalink) |
| Madly in love ![]() |
1. NURBS topology brush. This would be breathtaking. 2. Better Autocad and DXF import. As it is, not everything that should import, does. Of course, hatches etc are unnecessary to import, but other things are. And it seems every new Autocad version changes the file format, which must be frustrating for non-Autodesk software developers! 3. (Ok, this could be a bit farfetched) L-systems parser. So all kind of tree thingies can be modeled. |
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| | #36 (permalink) |
| Always learning new stuff ![]() |
Humpf... NURBS topology brush may not be an easy tool to do.. I'll ask anyway. The DWG import has been rewritten, it even support the NURBS import now! Why a L system in Amapi? Butch: CTRL+Click on the Snap/Align tool pick the starting point on your original object, click on the destination point, you have your copy |
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| | #38 (permalink) |
| Cube ![]() Join Date: Jan 2005 Location: Manchester, England, UK
Posts: 81
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better graphics tablet / tabel pc support, and better handeling of curves eg like moi?
__________________ "If the universe is like an ocean, then humans have only just set foot on the beach." |
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| | #40 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 400
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1) If you have some ideas about SpaceMouse, SpaceTraveler, Space* support like in Hexagon, it will be good also. 3dconnexion now offers not very expensive models, so... 2) If Shade integration would be two-ways, it will be great. I mean, of course, not only meshes, but at least spline curves and NURBS based on spline curves.
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) Last edited by Wася; 22nd February 2007 at 09:57. |
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