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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() | Hexagon for Architectural Modeling
If anyone use hexagon for architectural modeling, please let me know, im sure that hexagon is a powewrful tool for free modeling, but, it gets a little bit frustrating when the parametrical job comes, i dont know if its me or anyone else have the same problem, i love hexagon so thats why i want to use it for architectural modeling too !!!!!!
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| | #5 (permalink) |
| Polygurbs ![]() |
If you ask me, Hexagon is not suited for doing architecture to scale like houses. You are better off getting a cheap program like floorplan (10-30 bucks) and importing to Carrara or some other program to shade and render it. Or maybe even better would be turbocad for around 40-100 bucks (depending on the version, check purplus.com) and then you can take your 2d dxf drawings and loft them on import into 3d models in Carrara or Hexagon. Hex will bring dxf in as a single object whereas Carrara will preserve the groups so it's a bit more editable. The meshes are generally a little messy, but not too bad. Point is that in order to do something like that in Hex will take you many, many hours and to do in a 10 dollar house modeler will take 20minutes or so. Here's a few sample houses done in floorplan and imported to Carrara if you want to look. A little cleaning up and shading and maybe make the terrains and furniture in Hex and that sort of thing and you'll have a Frank Loyd Wright style prarie house in no time. ;) http://3dsplash.com/Houses/Forms/AllItems.aspx |
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| | #8 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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Architools for Carrara is a pretty good plug in. the roof part is not as good as i had hoped, and the basic objects(door window, etc.) are very basic, but you can model your own custom doors and windows. I did some houses over the rescent holidays in Hex and it took for freakin ever... and these were very basic houses... I will not do it again. http://forums.polyloop.net/3d-work-p...tml#post116342 have you looked at Google Sketchup. it's actually quite impressive. the pro version exports to all kinds of formats. it's pretty fun to use too! |
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| | #10 (permalink) |
| Polygurbs ![]() |
Gotta admit the guy has skills. ;) I've done fairly detailed interiors in Hex and it's not so much that Hex can't do this, but how much time did it take and also, is it hollow or complete with interior doors, walls etc? Also, Hex's measuring system just seems more suited to eyeballing things and not really doing stuff like that exactly to scale. I'm curious to hear your observations though Mark. How long did it take and what were the obstacles and stuff. You did a real nice job by the looks of it.
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| | #11 (permalink) |
| Escaping to 3D worlds... ![]() Join Date: Jul 2005
Posts: 176
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This is a skin only that will have photographic textures on it for a television animation. It was a little less than two hours to model. For precision, I do the same thing I do in Carrara - create my base cross sections in Illustrator and then import them. Where Hex really shines here is being able to change the working plan quickly for dynamic extrusion for the window. Additionally, quickly being able to extract edges and then sweep cross sections for the eaves made teh detailing a snap. The other thing I really liked was having all of the clones (shutters around the windows) ALL update when I made changes to the master. For texturing, at least for me, I get better control in Carrara - probably operator error in this case. But sometimes I was having issues selecting poloygons and naming the shading domains. So, I simply created simple domains and now am getting far more detailed in creating them in Carrara. Last edited by markbremmer; 24th January 2007 at 14:12. |
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| | #12 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,096
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Mark I could write a book with questions to ask about your last post. In other words, everything you said would be welcomed in a tute. With what you seem to be able to do with Hexagon would send me on the road to multiple system crashes. I have given it away until the corrective updates arrive.
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| | #15 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
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"For texturing, at least for me, I get better control in Carrara - probably operator error in this case. But sometimes I was having issues selecting poloygons and naming the shading domains. So, I simply created simple domains and now am getting far more detailed in creating them in Carrara." Extracting is so easy in Hexagon, I usually pull apart everthing in the end and shade it separately in Carrara. Seems easier to handle for me. Nice model, btw. I'm probably going to be doing a lot of pre-viz pretty soon myself for a high end landscape architect. They do a lot of hardscape and signage along with landscape for really big projects, very cool stuff. Also, have you seen this co. out of Miami? They do high end architecture pre-viz with animations also, pretty nice. They were on the cover of that Arch pre-viz supplement to 3D World a while back. http://spine3d.com/ Patrick |
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| | #16 (permalink) |
| Polygurbs ![]() |
I break it all down too and then drag/drop or do simple UV'ing in Carrara. Pretty neat site and I'm guessing they use Auto-Cad and 3DSMax or something like that for their pipeline. I'd say that if/when Carrara would import .dxf as a vertex it would open up a pretty nice alternative pipeline for the CAD community and make shading Architectural things like this much simpler in Carrara. I picked up an Architectural book last week and will be spending some more time doing this sort of thing this year. It's a little more attractive to me than modeling musclebound hulks and displacing raisin skinned hags. ;) |
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| | #18 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
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Mark, I too would be interested in a tutorial of a kind. One thing though. On your website you have tutorials and state that they can be had for $30 or more if you want premium. I cant find any for $30. Vtc lists the carrara ones as £79.95 which is today $156.80. Is there something wrong or am I missing something. Cheers Mike R
__________________ I dont believe everything I think. |
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| | #19 (permalink) |
| Escaping to 3D worlds... ![]() Join Date: Jul 2005
Posts: 176
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If you select the "online learning" link at the top of the VTC page, it will take you to the $30 version. I'll see what I can put together for the Carrara Darks Arts on this. The texturing has taken 3 times longer than the modeling. Mark |
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| | #20 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Jul 2006 Location: Italy
Posts: 106
| UV map
Hello Mark! One question about your nice work: did you UV map the model in Hexagon before importing it in Carrara? Could you show how the UV looks like? (if it's not Top Secret :-) |
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