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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #41 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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Mark, any updates to your house? a final render?? well here is my second attempt using Hex for a building. I know, I know, it's pretty basic, but I modeled it in about 2 hours, and textured it in Carrara, in less than an hour. only the roof is UV mapped, for the shingles. I still don't have my POV just right, but I think it's close enough for this project. it's just showing a new roof and minor facade changes. I probably could have just done the whole thing in photoshop, but this was a good excuse to use Hex |
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| | #43 (permalink) |
| Extrusion ![]() Join Date: Apr 2006 Location: 8 Fold Path
Posts: 161
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Well certainly the view port image set up makes thing difficult to model. Unless of course you have photoshop where you can line up you reference images for modeling. Add a snapping grid plus tools based on Amapi. Don't think there is any reason why you could not model just as tight. I guess Pete Extreme's work showcases that answer. - G
__________________ "Live and let give"... |
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