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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 18th February 2007, 06:31   #21 (permalink)
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Originally Posted by Sketchy View Post
...Amapi Pro does have the option of attaching the next curve you create to one of the last curve's ends, but it has not option of making it tangent to it. Why should it? I don't think I have seen such a program that lets you do that.
Both Moi and Rhino4 can do this very easily while drawing a new curve. Surely, they can't be the only ones to do this?... You really think it's better to go back and edit/tweak everything all the time? Wouldn't it be faster to just draw it once and be done with it?
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Old 18th February 2007, 07:40   #22 (permalink)
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I stand corrected again, jb. I didn't know MOI has that feature. (Let's forget about Rhino4 at the moment. If I had the money, I'd go for Rhino4 when it comes to NURBS. I think I've said this before. I don't think those 2-3yrs of developing version 4 would just lead to small thingy features. Reason why I'm going after Amapi Pro is because I had it for a fifth of the price. Somehow I have to justify that decision.)

As to your question, let me answer it by another question. If you have to draw a curve with 3 segments, which do you think is normal? Draw each segment separately or draw one continuous line, then split it in three later? I assume that we don't always get the final curve we want on the first sketch. We adjust the control points accordingly.

I appreciate your responses, bud. I apologize if I sound like a true smartass.
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Old 18th February 2007, 15:40   #23 (permalink)
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Quote:
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...If you have to draw a curve with 3 segments, which do you think is normal? Draw each segment separately or draw one continuous line, then split it in three later? I assume that we don't always get the final curve we want on the first sketch. We adjust the control points accordingly...
I tend to do both. whwnever possible, I prefer to use interpolated curves (curve through points) instead of using control point curves, because interpolated curves stick exactly where you want them. So you can often get it right the first time. It saves a lot of tweaking later on. But i see your point too. A lot of people tend to use Control Point curves. And without a tool for matching tangency, you'd be spending a lot of time fixing by hand.

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...I apologize if I sound like a true smartass.
No problem. I've been accused of this myself !!!
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