clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Modeling - Sculpting

Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

Reply
 
LinkBack Thread Tools Display Modes
Old 12th January 2007, 18:32   #1 (permalink)
Extrusion
 
Affuso's Avatar
 
Join Date: Sep 2006
Posts: 172
total noob ask some basic and easy inputs

Hi, I got Hexagon 2.1
got a pair of question about modelling .
1) how to use the mirror functions?
I would to select and estrude a face on the side of the creature that I try to modelling and want that another face went extrude in the other side.
2) How to multitle select? I would to select more that a face at the same time , also not connected, for example the head and the point of the tail..
3) there is some brush sculpting capability in H2 but I dunno how use them. I tried to paint and sculp a mesch but , while the red circle can move up and down across the model, it do nothing.
Perhaps the poly have a too low number of face?
Affuso is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th January 2007, 19:51   #2 (permalink)
Rêveur à points cardinaux
 
loloallo's Avatar
 
Join Date: Mar 2005
Location: France
Posts: 1,457
1) The first thing is to activate symetry in the right panel and define the axe. It's best to do at the beginning of the modelling. Then you can extrude with symetry.
2) Use Shift and select the faces is the basic way.
3) You have to unwrap your object first.

I think you can find more explanations in the documentation.
__________________
Laurent.

Core Duo 2 E6600, Ati X1650, 2Go, Win Xp
Et un tas de logiciels qui ne font rien sans imagination.
Mon site
Tout s'arrange toujours, même... mal.
loloallo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th January 2007, 20:36   #3 (permalink)
Vertex
 
Magian's Avatar
 
Join Date: Dec 2006
Location: Beckley, WV
Posts: 25
Hello total noob,

1: Create part of the mesh that will be on one side (at least a face). When I model a person I will model the torso and head before I "mirror" the model. If you choose to do this, you will need to make sure that the mesh has vertices adjoined by edges all through the middle of the model. For example, make sure the model is positioned at 0 for all axes (enter 0 in the x, y, and z Position text boxes in the Properties panel). Then, make sure all vertices/edges in the middle of the model have a y position of 0.

Once you have done this, select all vertices on ONLY ONE SIDE of the mesh and DO NOT INCLUDE the middle vertices that I detailed above in the selection. Delete all of these vertices and make sure that side of the mesh has all been deleted.

Now in object select mode, select your object and then click the Symmetry tool beneath the Vertex modeling tab. In the Properties panel make sure that Clone is selected and then check the box corresponding to the axis along which you wish to create the symmetry. For example, if you are looking at the object mesh from the Front viewport and you have deleted the right side of the mesh and wish to duplicate the left side, then you should check the box next to "X+".

Finally, when you are finished modeling you will need to "collapse" your mesh so that you can export it and use it in other programs. This will combine your original mesh with the cloned mesh. You can do this by selecting both objects (the original mesh and the cloned mesh) and clicking the Weld tool under the Vertex modeling tab.
Magian is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th January 2007, 21:09   #4 (permalink)
Vertex
 
Magian's Avatar
 
Join Date: Dec 2006
Location: Beckley, WV
Posts: 25
3. I have never been able to "paint" onto the mesh because my graphics chip/driver do not support OpenGL 2. However, from what I understand you must:
  1. Create UV mapping for the object.
  2. Assign the faces of the object to a shading domain or domains
  3. Assign a material to the shading domain(s)
Also, when you select the Paint tool make sure that you have the texture channel selected in the Properties tray (it should turn blue) and that you have the shading domain selected in the Shading domain tray.

Good luck.
Magian is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th January 2007, 00:11   #5 (permalink)
Extrusion
 
Affuso's Avatar
 
Join Date: Sep 2006
Posts: 172
thanks. I make some try .
The paint brushes are for sculping the mesh like zbrush , not really for painter it or not?
Affuso is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th January 2007, 03:16   #6 (permalink)
Pixar want to hire me!
 
Patrick210's Avatar
 
Join Date: Apr 2004
Location: Florida, USA
Posts: 549
They have both.
Patrick210 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th January 2007, 13:44   #7 (permalink)
stu
 
laughingnome's Avatar
 
Join Date: Mar 2004
Posts: 909
the modeling brushes you are looking for are the displacement brushes, they are found in the uv and paint tab at the top of the screen.
heres a quick example of displacement scuplting using the base figure mesh from the freestuff section here.
this was just a quick 5 minute mess about on my part not a final model

stu
Attached Thumbnails
Click image for larger version

Name:	displacement1.jpg
Views:	38
Size:	10.5 KB
ID:	17327  
__________________
just trying to cut down the pain threshold


AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home

Last edited by laughingnome; 14th January 2007 at 00:49.
laughingnome is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 13th January 2007, 17:50   #8 (permalink)
Extrusion
 
Affuso's Avatar
 
Join Date: Sep 2006
Posts: 172
Wow! I had to make the damn thing works. I wanna make a dino thing with scale and muscles.
Affuso is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14th January 2007, 00:57   #9 (permalink)
stu
 
laughingnome's Avatar
 
Join Date: Mar 2004
Posts: 909
the symmetry planes can be accessed by either the right hand panel or by right clicking.

the mirror tool is in the vertex modeling tab.

holding shift while in selection mode will multi select faces, points or edges.

stu
__________________
just trying to cut down the pain threshold


AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home
laughingnome is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th January 2007, 17:07   #10 (permalink)
Extrusion
 
Affuso's Avatar
 
Join Date: Sep 2006
Posts: 172
Total Noob (me) had opened hexagon again , only for be stuck again.
Where is the key for subdived a model with out smooting?
I tryed to replicate this good tutorials .. http://digitalpainters.net/index.php...a1&topic=150.0
Affuso is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th January 2007, 18:14   #11 (permalink)
Extrusion
 
Affuso's Avatar
 
Join Date: Sep 2006
Posts: 172
Found!
Affuso is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th January 2007, 19:07   #12 (permalink)
Extrusion
 
Affuso's Avatar
 
Join Date: Sep 2006
Posts: 172
No , the tess input box in the proprierties window , disappear.
Affuso is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 03:57.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel