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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 273
| crisp car door edges
Hey all, The attached image is the top of the car. I have arrows pointing to where the front windshield will be. Do you see how that corner rounds over when I smooth? How can I keep that tight? I've tried the crisp edge selection but it doesn't keep that corner tight. much thanks, Dooki
__________________ PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB) eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200 |
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| | #4 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 273
|
Thanks guys, Well, I've both suggestions and still no luck. The tessalation gives a tight corner but it create wierd geometry on the sides. -Dooki
__________________ PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB) eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200 |
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| | #8 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 273
|
Ahhh. Thanks EZ! -Dooki
__________________ PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB) eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200 |
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