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Old 30th October 2006, 23:46   #1 (permalink)
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Exporting from Amapi to Shade and set up a simple render

This is my first tutorial dedicated to Shade, but which also use Amapi Pro: it will show you how to export a NURBS object, export it as an OBJ file, and then, taking care of the tesselation, and in Shade, how to do a simple rendering with a Skylight and a HDRI map.
It works with Shade 8, 8.5 Std and Pro.

Please, be kind, it's my first tutorial related to Shade

I hope it will help you! I'll post the final render later!

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Last edited by Thomas; 31st October 2006 at 14:37.
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Old 14th November 2006, 18:37   #2 (permalink)
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Thomas this is usefull but i can't have it in my disk drive. If i download the page the flash video doesn't play(that is with IE6 and Firefox1.5). Could you please make the video directly downloadable?

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Old 14th November 2006, 19:39   #3 (permalink)
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I can't generate a single SWF for this kind of video, I'll post later a zip file with everything included!
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Old 14th November 2006, 19:58   #4 (permalink)
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Thank you very much..
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Old 18th November 2006, 04:30   #5 (permalink)
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Watching Flash videos

That is a great video/tut, Thomas.
I know nothing at all about Shade, but your tut is a good start.

About Flash files...
In the normal use of flash the end result is viewable only if it is inserted in a web page format. The viewer must then use their browser to see the file. A stand alone flash file (.swf file) can only be seen if the person owns the flash authoring program that comes with a flash player.

I have distributed Flash made files on a cd as part of an html document. The viewer then uses their browser to open and view the animation.
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Old 21st November 2006, 17:12   #6 (permalink)
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I just watched the tutorial - great! Shade seems like it is well organized and I hope it will be bundled with Amapi 8.
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Old 28th November 2006, 10:23   #7 (permalink)
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Good tutorial thankyou Thomas!
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Old 21st May 2007, 12:03   #8 (permalink)
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Hello Thomas, nice tutorial. I would appreciate if you could send the zip file especially of the model. Did you round all edges before tessalation?
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Old 21st May 2007, 12:15   #9 (permalink)
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all the edges are chamfered, then, that's why you have this rounded aspect.
The model is a NURBS one, which format do you want.
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