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| Misc - discussions, what you want ! Free talking is here! Your website, you car, a computer problem, then, this is the good forum! |
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| | #1 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
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Color me curious (not yellow, please).... Which 3D programs are there (at any price) that do displacement painting like Silo beta, Hexagon...
What's out there? Where izzit? |
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| | #3 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 273
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Hey Nate, ZB does have a complex interface but once you do a couple of the tuts you realize that you can get by with a handfull of basic tools (much like any other app). One reason I REALLY like ZB is that it can run on pretty much any hardware set up. Hex2 comes close but weeds out A LOT of machines! I can't of the other apps mentioned. If you have never used ZB it is pretty much pick a brush size/adjust the pressure/ and paint away! -Dooki
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| | #4 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,365
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| | #5 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,365
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Nate, there is also a (quite expensive) plug-in for Rhino 3 called ClayTools that handles displacement sculpting. What makes it interesting it that you use it with a "carving tool" attached to a mechanical arm that sits on your desktop. When the tool pushes into the model on screen, the arm gives you a resistance so you feel like you're sculpting clay ! It's a very cool idea in theory, but ZB and Silo seem to have better sculpting results. Although it has some nice features like setting limits to displacement areas by using nurbs curves. and also seems to create smooth blends among touching objects (something like metaballs)...
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| | #8 (permalink) |
| Vertex ![]() Join Date: Jul 2005
Posts: 27
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Have you seen this? (its free) http://sourceforge.net/projects/sharp3d I'm currently playing with the beta of Silo2 as well - its shaping up to be a really good app so far. I'd recommend Silo2 over Hexagon any day (just my opinion Hex fans). |
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| | #9 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
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I'm pulling for Silo... waiting to see what develops. There are some basics I think Silo needs to address and I am sure that they will. I think Silo has been concentrating on the trees which is a great thing, but when they get done with the trees, they may need to step back a few steps and look at the forest. (ie: the little details vs. the big basics picture). |
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| | #11 (permalink) |
| Vertex ![]() |
hmmmmmmmm their are many I have used, Pixar Studio Pro, Character studio for Cinema 4d, Poser 6, Pixologic's Zbrush2, Deep Paint and a few others. Silo I havent tried, But I just got my hands on SoftImages Avid 3, and have to say between it and Zbrush 2 and Silo, of what I know about it from reading, they are at the forefront in that area of expertise. But like technology, things change very rapidly. So the wait will be not long. Oh and Zbrushes UI is equivilant to Pixar Studio Pro. Once you get the hang of it, it fairly easy, compared to a Max 8, Maya 7 or Lightwave 8.
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| | #12 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,264
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I think z-brush is still the best for this, I have not tried mudbox but it looks close. The interface is terrible but you probably won't use 80% of it anyway. I agree with dooki that once you do a few little tutorials on painting and exporting most of the pain goes away. I do all my modeling and uv work in Hex2 and paint/displace in Z-brush. Z has great auv/guv tiling options but they are unworkable in a 2d app(photoshop) later if you need to tweak something so I use standard unwrapping in Hex2.
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