clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Misc - discussions, what you want !

Misc - discussions, what you want ! Free talking is here! Your website, you car, a computer problem, then, this is the good forum!

Reply
 
LinkBack Thread Tools Display Modes
Old 25th March 2006, 05:22   #1 (permalink)
Box modeling
 
Naes3d's Avatar
 
Join Date: Oct 2005
Posts: 231
Carrara + Hexagon + Amapi Pro?

Now that I have decided that Hexagon is a product I should add to my tools, is there anyone who thinks that Amapi Pro's Nurbs tools will be beneficial in that environment?

Can Amapi fit naturally into the Hex/Carr workflow or is it too specific and/or redundant?
Naes3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th March 2006, 05:38   #2 (permalink)
Extrusion
 
AlainK's Avatar
 
Join Date: Dec 2005
Posts: 178
I suggest that you specify your objectives so that it will make it easy for users of those programs to answer your question. Thanks.
AlainK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th March 2006, 08:13   #3 (permalink)
Box modeling
 
Naes3d's Avatar
 
Join Date: Oct 2005
Posts: 231
Well, yeah that might help. Although I would have apreciated anything general too.

Basically, Hex2 and Carrara make for a powerful pair when doing character work. Pin up scenes and the like. My original opinion was that Hexagon was unnecessary because one could model what they needed in the VM. Hex just had more options that would eventually be added to the VM anyway. The new Zbrush like features changed that. Complex character design and (for now) texturing are going to be better accomplished with Hex2. What type of things are better accomplished in Amapi Pro (as it relates to building full scenes)?

One scenario I thought of involved a character modelled in hex holding a sword modelled in Amapi Pro. Would nurbs be better for modelling swords or other objects? One advantage I can see is that you can import the Amapi object into your scene, then return to Amapi and edit it, then update it in Carrara. It'd be nice if you could do the same with Hex models.

So I guess the question might also be, what are the advantages of building with nurbs as opposed to polys?
Naes3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th March 2006, 09:19   #4 (permalink)
Extrusion
 
AlainK's Avatar
 
Join Date: Dec 2005
Posts: 178
I was hoping that some Amapi users could throw a few cents here as I never actually went in depth with the Amapi Demo I once downloaded... Someone in this forum mentioned that Hexagon has made Amapi irrelevant. Don't really know what he meant and to what extent it became so... Here are links you might want to devour before moving on.

http://www.newtek.com/forums/showpos...9&postcount=12

http://www.answers.com/topic/subdivision-surface
AlainK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th March 2006, 11:56   #5 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,317
Send a message via ICQ to Thomas Send a message via MSN to Thomas
For what you descirbe, Hexagon+Carrara is a lot enough, you don't need Amapi Pro at all.
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th March 2006, 13:03   #6 (permalink)
Vertex
 
Jerzy's Avatar
 
Join Date: Dec 2004
Posts: 25
Quote:
Originally Posted by Thomas
For what you descirbe, Hexagon+Carrara is a lot enough, you don't need Amapi Pro at all.
Thomas is right you don´t need Amapi Pro. Amapi Pro is both both poligonal and nurbs modeler but rather focused on precise CAD design
(at least seems this is intention of Eovia).

Now, we should see if Eovia will drive Amapi in the same direction like Hex
I mean similar workflow and similar easiness of use. Thomas said times ago when Hex was released that Amapi will benefit from Hex development, personally I wish that was true.
By now Eovia show which priority they have and this is Carrara + Hex tandem. I understand that since Amapi has rather narower group of users.
Hope that next Amapi release will be soon now when Carrara is here and Hex2 will be released in Abril. Amapi could be great soft for CAD design
but I think that it need some major rebuild to adecuate it´s workflow to todays standards. Seeing big step Eovia did with Amapi 6 to Amapi Pro
I could expect similar progress.
Jerzy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th March 2006, 08:11   #7 (permalink)
Box modeling
 
Naes3d's Avatar
 
Join Date: Oct 2005
Posts: 231
Yeah, I kind of thought it might be redundant to have all 3, since I was wrong about Hex, I figured it would only be fair to extend my hand to Amapi.

Thanks for sharing.
Naes3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 1st April 2006, 00:20   #8 (permalink)
Spline
 
Bertmg's Avatar
 
Join Date: Dec 2005
Location: San Diego
Posts: 38
Send a message via AIM to Bertmg Send a message via Yahoo to Bertmg
Amapi should be taken out of teh market. Its great features implemented in Carrara and Hex. We could have a Two-Tool kit to do it all: Carrara pro + Hex!!! yehhhh!!!
Bertmg is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11th April 2006, 16:42   #9 (permalink)
Please, check your email!!!
 
dunsterville's Avatar
 
Join Date: Apr 2006
Location: near London
Posts: 12
Amapi is Great!

Thomas, you're probably correct when it comes to what YOU are doing, but for me Amapi is much better than many industrial apps:

I use Amapi to build and export my designs to prototypers and other specialist engineers.

Amapi stands being tested against SolidWorks, Rhino, Cobalt !
This is quite something when you compare the prices, features such as Amapi's excellent dimensioning tool, and its customisability.

Now:
I own Carrara 3 and 4 pro — I CAN'T BEAR USING THEM!! the interface really gets in my bloody way, its 'innovative' alright, I'll give it that.

Although rendering is excellent for what it is, and having said that, I'm very impressed with what others have done, especially animation — but that's not a reason to damn Amapi:

For CAD work I use VectorWorks which loves stuff I've made in Amapi as it supports NURBS (unlike AutoCAD, Ha!).

And renders, despite the fact I own carrara, are done in Maxon Cinema: fast and stable and so many options.

So:
Leave us Amapi fans to get on with our thing, I've been using it since v4 and there's still nothing like it.

I just wish Eovia could prove to me that they are as committed to Amapi as I am.
dunsterville is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th April 2006, 03:18   #10 (permalink)
Box modeling
 
Naes3d's Avatar
 
Join Date: Oct 2005
Posts: 231
Dunsterville, did I miss something?

I didn't think Thomas was saying that Amapi was no good. I think he was just saying that for what I described, I don't need it. The Pro version anyway. I have Amapi Designer 7 because it came with my Carrara 4 Pro. I am still trying to come to terms with it, although I may give up when I get my copy of Hex 2.

I think you may be preaching to the choir in regards to your praise of Amapi when speaking to Thomas.
Naes3d is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th April 2006, 04:22   #11 (permalink)
Moderator
 
Grendel's Avatar
 
Join Date: Jul 2005
Location: Houston, Texas
Posts: 1,264
I just purchased Amapi Pro more for work related modeling than anything else. Nurbs are great for modeling complex surfaces and volumes but for just about anything else I still use Hexagon. Hexagon is very capable of doing inorganics and even though the displacement tools are stealing the show right now it is still an amazing modeler in my opinion. Attached is a shot of a work related model of a high pressure subsea connector I did in Hexagon and will be reworking in Amapi Pro.
I also am hoping that the interface will be completely revamped to follow along more closely with Hexagon. I have thought already come very close to replacing all the icons with the associated icons in Hex just for standardization.
Attached Thumbnails
Click image for larger version

Name:	hc2.jpg
Views:	71
Size:	125.0 KB
ID:	11405  
Grendel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th April 2006, 04:47   #12 (permalink)
Doodlin' Dude
 
Nate Owens's Avatar
 
Join Date: Jul 2005
Location: South Carolina, USA
Posts: 1,013
I haven't used Amapi.
I use Rhino (because I am accustomed to it).
I hear that Amapi has both poly and nurbs modeling.
Would it be possible for Hexagon to have both poly and nurbs?
Wouldn't that be awesome!! - Talk about a killer app!



Modeled in Rhino, rendered in Carrara
__________________

Shirts, MousePads, Stuff / The Gallery / Videos / Blog
Nate Owens is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th April 2006, 05:26   #13 (permalink)
Extrusion
 
AlainK's Avatar
 
Join Date: Dec 2005
Posts: 178
Quote:
Originally Posted by Nate Owens
Would it be possible for Hexagon to have both poly and nurbs?
It's possible, but I don't think that's where Eovia wants Hexagon to go. Reason why Hex has LINE tools is to sort of emulate what NURBS could do. Btw, Nate, this image of yours can be done just as well in Hex. The THICKNESS tool, for example, can also be applied to the line tools to produce pipes, cables, cylinders that could snake all over the place...
AlainK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12th April 2006, 17:59   #14 (permalink)
Moderator
 
Olivier's Avatar
 
Join Date: May 2003
Location: Grenoble
Posts: 1,874
Send a message via AIM to Olivier
Hi,
I use both Amapi and Hexagon.
I sometimes have industrial objects to model, with tons of booleans operations. When a piece is full of holes, it is difficult to do with polygons, I prefer nurbs.
I hope Amapi will have the poly tools of Hexagon in the future. Using nurbs and poly int the same software, with the same tools and same interface is very productive.
__________________
www.3dmodelisation.com
Olivier is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 18th April 2006, 22:20   #15 (permalink)
Spline
 
Bertmg's Avatar
 
Join Date: Dec 2005
Location: San Diego
Posts: 38
Send a message via AIM to Bertmg Send a message via Yahoo to Bertmg
I digress....

Quote:
Originally Posted by Bertmg
Amapi should be taken out of teh market. Its great features implemented in Carrara and Hex. We could have a Two-Tool kit to do it all: Carrara pro + Hex!!! yehhhh!!!
I apologize, I really did not much about Amapi and therefore I never saw it as a CAD app. From the commets is sounds like it still needs a big upgrade to reach this level. Now I can see why Amapi is a tool that need to be out there and diferentiated from Hex which is used for Organics.

Still, I stronly feel that Carrara should seemlesly integrate (not fully true yet) with these two tools and as a stand alone, Carrara should have enough of both Amapi and Hex features to make it a strong stand alone app solution as it has been, but still even better. To give better meaning to the "PRO" version, "Carrara Pro" Version should come with Amapi and Hex integrated (Like two more rooms or something) whouln't you guys like that!!!. It may affect the price a bit but "Pro" would really mean something!

Furthermore, Eovia could create a separate app that specializes in animation which unlike most Carrara features is not necessarily as used by everyone.... ok that is another story.. he.. he.. he!!

Keep the great work Eovia.. I can wait to see you better your killer apps which are still budget reacheable!
Bertmg is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 24th April 2006, 21:32   #16 (permalink)
Spline
 
Bertmg's Avatar
 
Join Date: Dec 2005
Location: San Diego
Posts: 38
Send a message via AIM to Bertmg Send a message via Yahoo to Bertmg
Does anyone knows of a comparison chart for Carrara, Hexagon and Amapi, like the one there is for the different versions of Carrara at http://www.eovia.com/products/carrar...ro_vs_std.asp?

This would be extremely usefull to have one and may answer most questions about this different products once and for all!!!
Bertmg is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th April 2006, 16:57   #17 (permalink)
Vertex
 
sculptn's Avatar
 
Join Date: Sep 2005
Posts: 14
I'm an Amapi Pro and Hex user and to be honest they are really two different types of programs. If you are going to do character development and organic modelling, Hex is a natural fit. If you are focused on more "hard line" ID type models Amapi works better. It's not that either program can't do what the other does, but try taking a polygonal model and reverse forming it to Nurbs to have a modelshop make it into a real 3d object. Now that really sucks. Since Amapi works in Nurbs already you can output to Surfcam or to SLA to have models made pretty easily, that's why this is a great ID tool. It really all has to do with what type of modelling you want to focus on. Good luck. And btw, if you go to Eovia, you'll notice that Amapi has disappeared from the products that they sell, so maybe, they have answered your question for you.
-jeff
sculptn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th April 2006, 18:56   #18 (permalink)
Please, check your email!!!
 
dunsterville's Avatar
 
Join Date: Apr 2006
Location: near London
Posts: 12
God, you're right!
What the hell is going on?
Can anyone tell us what's happening to Amapi?

— Guy
dunsterville is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 03:40.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel