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Old 17th April 2009, 05:18   #1 (permalink)
Brian
 
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Free ModTools 7.5(with Ice)

Appreciate any comment on if it may be of value to learn to use this new free version of Softimages modelling tool in place of Hexagon (or other) poly modellers?

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Old 18th April 2009, 11:40   #2 (permalink)
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Very surprised at no comments?

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Old 24th April 2009, 07:02   #3 (permalink)
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Please post a link and I will check it out! Thanks...
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Old 24th April 2009, 09:40   #4 (permalink)
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As I always said here, I always loved Softimage. Perhaps not as fast as Hexagon for modeling, but it offer a lot of options and interesting things for their tools. It have a full history system, etc.
It's something to consider, but what are the restrictions of the free version?
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Old 24th April 2009, 11:36   #5 (permalink)
Brian
 
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Hi Thomas

Hope you and yours are all well.

I have XSI 6.5,and, as I read it, there are no restrictions to the limits of the latest MOD Tool modelling operations as they would apply in the full version!
(Staggered at what is included actually--if I could come to grips with it--getting old!)

Brian

http://www.softimage.com/products/modtool/
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Old 24th April 2009, 15:22   #6 (permalink)
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Brian, thanks for posting the link. But as always nothing in life is really "free". Here is the list of limitations:





  • Non-Commercial End User License Agreement – Softimage Mod Tool can only be used for non-commercial games – the only exception to this is the Softimage Mod Tool Pro designed exclusively for Microsoft XNA Creator’s Club Premium members.
  • Exported geometry is limited to 64,000 triangles per object.
  • Cannot write .scn files.
  • Uses .exp file format which cannot be opened in a commercial version of Autodesk Softimage.
  • Watermark on render output.
  • Watermark on viewports.
  • Watermark on FXTree.
  • Ultimapper/Rendermap image size limitation of 2048x2048 (no watermark).
  • ICE compound export using XML only.
  • No geometry shaders.
  • Point cache – No PC2 or ICECache support.
  • Cannot generate .mi files.
  • No support for third 3rd party rendering engines.
  • No software developer kit (SDK) support. Scripting within Softimage software only.
  • No Batch capabilities.
  • Cannot reference models.
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Old 24th April 2009, 15:48   #7 (permalink)
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Thanks JBS

Had not seen that stuff.

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