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| Misc - discussions, what you want ! Free talking is here! Your website, you car, a computer problem, then, this is the good forum! |
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| | #1 (permalink) |
| Doodlin' Dude ![]() |
I've downloaded the demos on these two and they seem impressive at a first look. Anyone using these? Comments, ideas? The UV thing seems pretty capable, sort of automatic in some ways. Maxon's Body Paint - is it a stand-alone or a plug-in? (web info makes it sound like you have to have CD4, Maya, or other apps to make it fly)? Some of this was discussed elsewhere in this or other threads, but I never quite got a handle on the details. thanks |
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| | #3 (permalink) |
| proud to be a nurb ![]() |
Body Paint is a stand-alone app, and also works as a direct plug-in for C4D. It can be purchased alone, but i think it's the same price for the bundle! No doubt they created the bundle because of all these new paint apps on the market - Hex, Modo, ZB, Blacksmith, Tattoo... Deep Paint seems to be a dying program. As far as i know they haven't updated this program in a few years. And it seems they have no interest to. Right Hemisphere seems to have focused itself on the 2D/3D publishing market and abandoned a once very powerful 3D paint program. shorty |
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| | #5 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 350
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During trial installation I was surprised it supports only old versions of Maya, Max, XSI. I did not play too much with it, 'cause the interface seems not too friendly to me. Who really used to work with it? What about it's features as compared to Zbrush, BodyPaint, 3d-brush, etc?
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) Last edited by Wася; 10th August 2007 at 20:25. |
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| | #6 (permalink) |
| proud to be a nurb ![]() |
Nate, my suggestion is that you should wait. Think of what's coming soon. Modo 301 (of course i know your history in this program) has some serious paint improvements. Carrara has developed sculpting tools, which is only a small step away from having texture painting tools. there are free paint software out there already. Unless you're racing to beat the ZBrush price increase, then i wouldn't rush too quickly... jb |
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| | #7 (permalink) |
| Respect the Dawg! ![]() |
slightly OT Nate, I would really love to see you use Zbrush. I think if you could get your head around the UI and workflow you could do amazing things! please don't use the zbrush demo to base your opinions. the demo sucks compared to the real thing. I know there are "issues" with z3 right now(i'm on a Mac so I wouldn't really know...were still v2.5) but in my opinion zapplink is one of the best tools out there. and on the PC you get zmapper, for creating "real" uv maps. to me 3D paint is fairly useless. just being able to brush on colors in a 3D environment, doesn't help me that much. I prefer to apply photo textures, or be able to use "real" paint tools in Pshop or Painter. Maybe Michael will chime in...he is one of the few people that I know who really uses C4D. http://forums.polyloop.net/3d-work-p...tml#post129233 |
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| | #8 (permalink) |
| Vertex ![]() |
If cost is an issue have any of you tried 3d Brush, a freeware app for model detailing? http://www.digitalarena.co.uk/3d_software/3d-brush.htm How does this compare with commercial alternatives?
__________________ • DigitalArena.co.uk - Web, Animation, Interactive, 3D, Graphics > • Free Carrara Shaders > • My Blog > Last edited by digitalarena; 10th August 2007 at 20:36. Reason: Cost reference. |
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| | #9 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 350
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We can call it freeware aftrer they will release v.1. Currently it's pre-v.1 beta, and can not cost nothing. Not too stable - I'd killed her with some dense models I made in Hex (and I don't regard Hex as a stable product).
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) |
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| | #10 (permalink) |
| Doodlin' Dude ![]() |
Rickei.... My main objective ('cause I'm old school illustrator, I guess) is to avoid uv mapping... it is just foreign stuff, too mechanical, etc. That is one of the reasons I am keen on 3d painting (when it works) - because it is like painting on a canvas in many ways to me... paint what you see and feel where you can see what happens instead of on some uv map maze... uggh! I have been mesmerized by Zbrush for a long time... so you may be right. I guess I will have to lock myself up in a bungalow with zBrush and force-feed myself the ui. I'm sure you are right, once I know it it would be a done deal. Lots of fine artists doing awesome stuff with it. My attitude is why I prefer the sculpting ways of modeling with apps like MudBox - they are intuitive to the artist side of my inner id... I'm probably crazy to get so involved with 3D.... but I'm madly in love with it and it's like getting mired in quicksand. I would just like to do things in 3d more like the ways I do them with paint and brush (or now Painter and pen tablet.) - - It's a quest... maybe for something that does not exist... but I'm having a blast. Thanks, everyone for the great ideas and leads. I am getting a valuable education and will feel better about my choices for having friends on a forum like PolyLooped. (.... sorry Thomas... is that a drunk parrot? )
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| | #12 (permalink) |
| Doodlin' Dude ![]() | Yep. I have Mudbox. Since the takeover/buyout, I assumed there will be no more Mudbox 2... I asked the question once at the forum and was told to wait for Siggraph for "an announcement." It was more like a bomb and snatching the rug out all together. Do you think there will be an upgrade for Mudbox owners now that it has been assimilated by the borg? I dare to hope...?? I see no demo available at PixoLogic for Zbrush anymore.. Painting in Mud would be awesome... |
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| | #13 (permalink) |
| Respect the Dawg! ![]() |
Nate, I did this little demo for you. it starts in hex goes to zbrush and ends up rendered in Carrara. it's nothing special and I did a sloppy job, but you can see the process. http://www.iconway.com/fornate.mov |
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| | #14 (permalink) | |
| Doodlin' Dude ![]() | Quote:
Wondered what zaplink was for... this is great - I will keep it and watch it many times at slow speed so I can get a better grasp of the steps. Thank you R. for this - above and beyond! ... (heh.. what is the number on the mailbox?) Do you know if there is such a thing as a current demo of ZB3? | |
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| | #16 (permalink) |
| Respect the Dawg! ![]() |
zapplink is really cool. you can set it up with Photoshop, Painter or any other image editor that supports PSD format. it's a pretty simple process,, just the same thing over and over at all angles. It just lets me use the tools I'm comfortable with (photoshop). hmmm Not sure about the Zbrush demo. I was looking on the Zbrush forums, and I'm not sure that they have zapplink working right with Z3 yet I don't have z3 so I cant say for sure. I might try to find 2.5 somewhere as long as the free upgrade applies, and then wait for a more "complete" version for Z3. BR549...that was Junior Samples' phone # at "Samples Sales" used car lot on Hee Haw |
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| | #18 (permalink) |
| proud to be a nurb ![]() |
not to sound like a jerk or anything, but Zapplink is just a way for ZB to compensate for it's lack of multi-layer texture support. The Zapplink requires many steps to do what other programs (such as BP or Modo) can do internally with just a few steps. It's a good example of how ZB needs to overhaul some fundamental limitations in it's core... shorty |
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| | #19 (permalink) |
| Respect the Dawg! ![]() |
I really wish I could argue with you shorty but I can't. I don't like or use Modo, and I've never tried Body Paint. therefore I have no knowledge of either app I'm not sure what you mean by multi layered texture support??? do you mean like texture/color, bump, specular, etc.? If so I agree that it would be nice to be able to create multiple maps, but for the sake of getting a model textured and ready for a still render, I think zapplink is very easy, and to me, it alone is worth the price of Zbrush. I'm not in the business of producing 3d models, or animating...I produce 2D art for print, sometimes using 3D tools, so zapplink is a good fit for me. Nate is pretty much in the same business, so i figured he would get a kick out of seeing the little demo. |
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| | #20 (permalink) |
| Doodlin' Dude ![]() |
Reports have it that the Zapplink is alive and well in ZB3.1 This thread at Silo forums has that and some screen shots of the interface... cool but scary... http://www.silo3d.com/forum/showthre...7937#post87937 I like your demo rickei and having the connection to PhotoShop opens all sorts of avenues. I take it that if you put that projection over a curved surface (if your mailbox post was round) that it would fit to the contour? 'scuse - but I'm clueless on this stuff. Body Paint and CD4 are just a zillion miles from what I need... I've already been down the Modo road. My animation needs are minimal (could do them in Carrara easily). I need to decide if I can get into the Zbrush interface... it seems incredibly complex... but like everything else I suppose you just do one at a time. Sure wish they had a current demo to mess around with. Thanks guys for all the input. Diverse opinions are what makes the world turn, if everyone liked chocolate, there wouldn't be enough for me... |
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