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| | #1 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 268
| HEX to DAZ studio
Hey all, I was checking out the new "puppeteer" tool in D/S. I've made my own character model in HEX and tried to use in D/S. It imporrts as one obj and I can't add bones to it. Does anyone know how to make a character in HEX and use in D/S puppeteer? And yes, I have emailed DAZ and have NOT gotten a responce yet. Thanks, Dooki
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| | #3 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 905
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hi Dooki, if its importing as a single obect its been exported/imported as a single object into DS. try running it thru a uv mapper first and dont weld seams, assign groups etc, use group names etc when importing. ive moved this thread out of the Hex forum into the misc forum as its primarly a grouping/mapping and rigging issue for DS not a modeling problem. regards stu
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| | #4 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 268
|
Thanks Stu Just heard back from DAZ. Turns out that I need to create bones (rigging) in Carrara and then export to DS. Thanks for the help! -Dooki
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| | #7 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 268
|
Hey Ringo, Here is the quote from Kraig Hausmann: "DAZ Studio and Hexagon won’t allow you to create boning (rigging) for a figure. Carrara will allow you to do that with its skeleton creation (Bone Tool)." -Dooki
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| | #8 (permalink) |
| Booh! ![]() | Yep, fbx works but got limitations (no symetry allowed, if I remember..problem with joins orientation, original position only..etc). Now the biggest issue is (was ?) the obj export: a rigged character is (was?) always exported in its original position which is (was?) a real problem when you want to make some more final work in an other app. |
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| | #9 (permalink) | |
| NURBS Booleans are your friend ![]() Join Date: May 2006
Posts: 133
| Quote:
I'd send another email and ask SPECIFICALLY if you can create a model in Hexagon, export it as .obj, import that to Carrara, add a skeleton and rig it, then export that rigged object into DAZ...keeping ALL bone/weight, contraint, and other assignments. I suspect the reply will be "No."
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| | #10 (permalink) |
| Vertex ![]() Join Date: May 2006
Posts: 16
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D|S uses Poser figures and those you have to - yes, you guessed it, rig in Poser. The's no way around that and the $250 it costs if you want to make characters for D|S. Though, if you're not that tied down to using D|S as your final application and thus NEED to create characters to be used in that program but are actually willing to consider an alternative, then get Carrara, rig your character in there and render in Carrara. You may not be able to use it in D|S as you like but Carrara is able to do just about anything D|S does. And it's cheaper than Poser currently |
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| | #11 (permalink) | |
| Vertex ![]() Join Date: Jul 2005
Posts: 29
| Quote:
As for emailing DAZ, the best recommendation is to post in the forums as most of their attention is directed there. Customer support questions about products you bought from them get answered by email but you will get the fastest response to general inquiries from the forums. | |
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| | #12 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 268
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Hey all, THanks for the info. I do have Carrara but I wanted to play around with the Puppeteer tool in D/S. I've just been playing with stock models from DAZ but it would be soooo much more fun to make your own. THanks again! -Dooki
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