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| Misc - discussions, what you want ! Free talking is here! Your website, you car, a computer problem, then, this is the good forum! |
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| | #2 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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I don't know about extinct. does that matter??? It is still good for certain things...especially if you like to use a vector illustrator program. It makes it very easy to import your vector shape and extrude and sweep them. a vast majority of the models that are included with Carrara, are created with splines. Open some of them up and study how they are made. |
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| | #3 (permalink) | |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
| Quote:
The thing I'm curious about, though, is that when you model in Carrara's Spline editor the model doesn't look smooth as you want it to look. Yet when rendered like the image above, it's completely smooth. Carrara indeed needs some revisiting. | |
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| | #4 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
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I've found that once modeling is finished, it can be opened in the vertex modeler and smoothing used to make the choppy round parts smooth out. There is a fidelity option in the spline modeler, but it seems limited in its ability to smooth things well. |
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| | #7 (permalink) |
| 3Dvagabond ![]() |
unfortunately ,the Spline modeler - i don't even speak about " the metaball one" have never been really improved since ray dream days...
__________________ Mes images Last edited by solt; 26th May 2007 at 03:09. |
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| | #8 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: May 2006
Posts: 133
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Hiya. Hash Animation Master is *still* 'splines only' for modeling. AM is one program that REALLY annoys the halibut outta me! If Martin would just get it in his head that supporting polygons would only serve to increase his customer base by, oh, say, a BAZILLION times.... *aarrrggghhh!!!!* Anyways...heres an animation done in AM: Oh: WARNING!!! This site can have some pretty "not safe for work" things on it, so you have been warned! ![]() http://www.kontraband.com/show/show....ating=nsfw_sfw
__________________ ^_^ "We've got a blind date with destiny...and it looks like she's ordered the lobster." --The Shoveler Paul L. Ming (Dual Opteron 246's, 2GB GDDR3, BFG 7800 GS OC 256MB, Windows 2000 & XP Pro 64-Bit, 21" CTR) |
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| | #9 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: May 2006
Posts: 133
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Hiya. Oh, and being totally off topic here, but that site had a snip from the excellent DVD "What the bleep?!??!!" (about quantum mechanics). Here's a little snip from it that I found totally fascinating: http://www.kontraband.com/show/show.asp?ID=5917
__________________ ^_^ "We've got a blind date with destiny...and it looks like she's ordered the lobster." --The Shoveler Paul L. Ming (Dual Opteron 246's, 2GB GDDR3, BFG 7800 GS OC 256MB, Windows 2000 & XP Pro 64-Bit, 21" CTR) |
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| | #10 (permalink) |
| Arh!!!!!! ![]() |
From what I know spline modeling is at it's most powerful in shade. I am COMPLETELY mesmerize by the wire frame of models created using shade. I saw some 3D female models the entire form is composed of just a couple of circles, it's....WOW.... ![]() This image is done by Yamag :D Japanese. I almost certainly use spline modeling for torso then convert to polygon and add more details. ;p
__________________ Freelancer here available :D bracercom@hotmail.com. Project Evangelion Bracercom V2 Mascot Bracercom V1 Mascot U.S.S Bracer Bridge The Cavanto Knight |
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