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Old 16th November 2006, 11:45   #1 (permalink)
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Just curious

Carrara seems to bog down very easy. Does 3DS Max, Maya, XSI and Lightwave bog down as as easy as Carrara? I like Carrara 5 but if XSI can handle polygons and textures better during the animation preview I may have to switch. I hope better and quicker previews are part of Carrara 6.
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Old 18th November 2006, 18:12   #2 (permalink)
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I was hoping a Lightwave, Maya or XSI user could post if the animtion preview bogs down with a high polygon count like Carrara does.
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Old 25th November 2006, 21:08   #3 (permalink)
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Oddly enough Carrara 3 handled large polycounts better. As far as the 3D view in other programs go:
Lightwave: does fairly well though forget having more than 2-3 characters animating.
Maya and Max: used to have issues with high polycounts, but supposedly the recent upgrade fixed many of these issues.
XSI: well its the behemoth for polycounts, you can have MILLIONS of polygons and it will still function. plus if you change to box mode its instantly full speed, not to mention you have no problems rendering the high polycounts with gigapoly core.
Blender: handles high polycounts fairly well. I loaded a 39 MB .blend file and it actually ran, a little jittery but it ran. And I'm on a laptop.

Also, for those impatient types. Blender in the last siggraph had a faster save and reload time then any of the other applications on a high poly scene.
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Old 26th November 2006, 08:30   #4 (permalink)
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Quote:
Originally Posted by medeamajic View Post
Carrara seems to bog down very easy. Does 3DS Max, Maya, XSI and Lightwave bog down as as easy as Carrara? I like Carrara 5 but if XSI can handle polygons and textures better during the animation preview I may have to switch. I hope better and quicker previews are part of Carrara 6.
I was kind of wondering why are U even questioning things like that. Like in everything else in life, you always get what you pay for. XSI is whole another category of software. It is like comparing KIA with Mercedes.

On the other hand putting 400 pounds passenger (=poser model) in either of those might couse some difficulties, but I'm sure that Mercedes is going to handle it better , call it a hunch
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Old 26th November 2006, 23:58   #5 (permalink)
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I was kind of wondering why are U even questioning things like that. Like in everything else in life, you always get what you pay for.

It would apear that Carrara is as good as most other programs except XSI. I am glad I made my post reguardless of your response. I say this because Poser handles high polygon models better than Carrara and it is cheap. Bryce can playback large polygon counts in a seperate wire frame preview mode very well.
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Old 27th November 2006, 00:14   #6 (permalink)
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It would apear that Carrara is as good as most other programs except XSI. I am glad I made my post reguardless of your response. I say this because Poser handles high polygon models better than Carrara and it is cheap. Bryce can playback large polygon counts in a seperate wire frame preview mode very well.
I wouldn't say it does. I would say Poser and Carrara are pretty comparable. Plus, there are things you aren't taking into consideration when it comes to Carrara and Poser models. In Carrara you have a model that is skinned that is fully capable of being editing in the VM. Add a belt, etc. The rig can be detached and used on another character, etc.

And really, I'm sorry to say, but Poser models are extremely high polycount when brought into any program, and more than 1 or 2 models in any program will result in some noticeable slowdown. The polycount is more extreme then needed and I expect Poser models will be going down in polycounts following the next Vickie, who comes in a SDS capable version. The only applications that I think would handle Poser models in large quantities are Motionbuilder and Messiah. Both of those being because they don't actually display the "model" but rather convert the models on import into a proxy of sorts. Messiah for instance converts models to something similar to splines.
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Old 27th November 2006, 00:54   #7 (permalink)
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I wouldn't say it does. I would say Poser and Carrara are pretty comparable. Plus, there are things you aren't taking into consideration when it comes to Carrara and Poser models. In Carrara you have a model that is skinned that is fully capable of being editing in the VM. Add a belt, etc. The rig can be detached and used on another character, etc.

And really, I'm sorry to say, but Poser models are extremely high polycount when brought into any program, and more than 1 or 2 models in any program will result in some noticeable slowdown. The polycount is more extreme then needed and I expect Poser models will be going down in polycounts following the next Vickie, who comes in a SDS capable version. The only applications that I think would handle Poser models in large quantities are Motionbuilder and Messiah. Both of those being because they don't actually display the "model" but rather convert the models on import into a proxy of sorts. Messiah for instance converts models to something similar to splines.
Once again I am glad I made my post. My post was how Carrara compares to other programs for previews only. I am not saying Carrara and Poser are the same thing. Carrara has many more features but the animation previews in Poser are very good. Animation previews are the topic not modeling or rendering. It would appear Motion builder and Poser have a different apraoch then Carrara for previews but Lightwave and Maya might use the same preview technique as Carrara. The info is good to know.
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Old 27th November 2006, 05:01   #8 (permalink)
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Once again I am glad I made my post. My post was how Carrara compares to other programs for previews only. I am not saying Carrara and Poser are the same thing. Carrara has many more features but the animation previews in Poser are very good. Animation previews are the topic not modeling or rendering. It would appear Motion builder and Poser have a different apraoch then Carrara for previews but Lightwave and Maya might use the same preview technique as Carrara. The info is good to know.
But you need to consider that what a program does affects how the program functions. A program that doesn't contain certain features does not require the overhead. And Poser can not compare to Motionbuilder or Messiah in regards to realtime performance. Nor I'd say to XSI or Blender even. And I would say that Carrara can not compare to LW, Maya or Max in regards to realtime previews.

Also, consider that a program depends a lot on hardware, drivers, software etc. I've had huge scenes in Carrara run smoothly. Yet, Modo a new and supposed optimized application by default has a worse realtime display than Carrara.
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Old 27th November 2006, 10:00   #9 (permalink)
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Are you saying LW, Maya and 3DS Max can preview high polygon counts better than Carrara 5? If so I will have to get the demos. The slow animation preview is the only bad thing about Carrara. I like Carrara but if LW has better previews I may opt to use it.
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Old 27th November 2006, 12:21   #10 (permalink)
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I would say yes. Though I'd just not use poser models personally. Just download the trials and try them out in your situations. Thats the best way to see if it works for you and your hardware, software and drivers...etc
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Old 27th November 2006, 21:23   #11 (permalink)
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I am not into Poser models but Poser can play them very well compared to Carrara. Carrara bogs down with some of my own terrians and models.
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