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| Misc 2D and 3D Post here your questions non related to other forums. |
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| | #1 (permalink) |
| Cube ![]() Join Date: May 2005 Location: Walnut Creek Ca USA
Posts: 69
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Just wondering if anybody's investigated/purchased Manga Studio (either debut or EX) 3.0 from e-frontier? It's a comic book creation software that can import 3D files (OBJ files and such) and allow you to rasterize it for bg or fgs. I can see how this software can work with files created by Carrara/Hexagon to create comics. There's info on the e-frontier site about it. What do you think of it? mike |
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| | #2 (permalink) |
| Box modeling ![]() |
I just looked at it. Overall, I'm not too impressed with what I see. Mainly, you scan a drawing of your own and use that to trace on. It mentions "if you used a vector layer" which also implies that it uses bitmap layers for some things. Anyway, it would probablly be close to using adobe's illustrator with reduced functions and abilities. It states that it has 3000 screentones, but these are something you can acquire for other programs too. Possibily even for low/no cost. In another note, have you looked at the book called: Digital Manga Workshop? ISBN: 0-06-075160-0 It gives some alternative programs that is used by Manga artists and gives a good once-over for the process. It's mostly color based, anime style, but does include some b&w manga related topics. |
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| | #3 (permalink) |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
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My 2 cents: If you are interested in creating manga this may be a worthwhile purchase for you. This product began it's life in Japan so it's bent is toward japanese methods of creating manga. While it may seem so on the surface, manga and comics aren't quite the same. I guess the best way to explain it is to say that Manga Studio 3 is like a Hexagon or a Silo. Just as those programs are Subdivision Modeling programs i.e., they are designed to support the concept of SDS modelling, Manga Studio supports the concept of creating manga. A manga is the same as a comic in the same way that spline modelling is the same as polygon modelling. Any old vector app could concievably do the same thing as Manga Studio, granted the user was familiar with the methods of creating manga. Perhaps the 50 dollar stripped down version combined with Xara, CorelDRAW or Illustrator would suffice for those familiar with manga techniques. As a side note, you may want to check the progression of Microsoft's Acrylic. Acrylic is a vector and vector paint program that began it's life as MetaCreations Expression (long, long ago). It was puchased from MetaCreations by an asian company that added some functionality to it specifically for the creation of manga (basically speed lines). Of course, Acrylic is in Beta while they round out the Expression suite. MetaCreations is like the Kevin Bacon of Software companies. Everybody is related through them... |
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| | #4 (permalink) |
| Cube ![]() Join Date: May 2005 Location: Walnut Creek Ca USA
Posts: 69
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Andrew: I looked at the description and sample chapter of the book you mentioned and it sounds okay, but I have quite a few other digital comics and manga books that do the same thing. But if I didn't have those books, I would be ontop of this one in no time. The things I like about MS is the fact that I can have things remain vector until they're "flattened", being able to have multi-page files and its ruler that can do speed, concentration and "shock" lines. And like I mentioned before, it can import OBJ and DXF (may be DFX...dunno) with textures -- and you can rotate/move/resize the file to fit in the panel as a back, mid or fore ground object. I was impressed with Manga Studio and as somebody who's done comics on the computer, It's nice that with Manga Studio I can "do it all" in one package with out having to shuttle between Carrara, Painter, Photoshop, Illustrator and Indesign to do a comic. Not that shuttling betwix 5 proggies isn't a bad thing... it's just time consuming and drains the brain (and I don't have that much to spare :D) Naes3d: You're spot on with what you said about Manga. Originally this application was called "Comics Studio" but when Toyko Pop and e-frontier brought it out on this side of the pacific, they changed the name. silly marketing people. I wouldn't mind trying out expressions, but being on a mac, and that being a microsoftie thang, I don't think it'll happen in this universe. |
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| | #7 (permalink) | |
| Box modeling ![]() | Quote:
However, you can still get the free 1.1-b72 version of OpenCanvas and the licease is ok for use. Here is a link to where you can get the freebie version. http://home.cwru.edu/~nxl25/downloads/opencanvas.exe However, it's important to note that there is no customer support for this updated version and if you find bugs, there is nothing that can be done unless you pay for the newer versions. | |
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| | #8 (permalink) |
| Cube ![]() Join Date: May 2005 Location: Walnut Creek Ca USA
Posts: 69
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Thomas: Yeah, Open Canvas would be nice... if there was a Mac version. JuST: Manga Studio can do color. At 'rostity there's a thread in the comics corner about that: http://www.renderosity.com/messages....essage=2574397 It's an ongoing tute/walkthrough and may take a few days to finish. Althought this software is named, "Manga Studio," I really think that aspects of the Manga style will make an impact on US comics in the same way that European comics did back in the late 70's and 80's. I know it's affected the way I both write and draw my stories. |
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| | #9 (permalink) | |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
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I have been debating whether to purchase MS too, but let me go take a look at OpenCanvas... | |
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| | #10 (permalink) |
| Cube ![]() Join Date: May 2005 Location: Walnut Creek Ca USA
Posts: 69
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Andrew: I was at the local borders and thought to check out the Digital Manga Studio book. Well, I'm home now and that copy of the book is with me. Excellent book, lots of stuff that wasn't apparent in the TOC and sample pages. I also picked up Manga Secrets by Lea Hernandez (one of my favorite authors, she's done A few manga I really like) that went into more than just the big eyes- speed lines aspects of what makes up Manga. Thanks for the heads up on the book, dude! Naes3d: I was able to pick up a copy of Expressions for the Mac from the Microsoftie site (Sheesh, doing the passport reg was awful) gonna play around with it a bit and see what I can do with the proggie. |
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| | #11 (permalink) |
| Box modeling ![]() |
Your welcome. I too have lots of "how to draw" anime-type books. Here's another golden gem of books if you are interested: How to Draw Manga Costume Encyclopedia Vol. 1 Everyday Fashion (number 33 in the How to series) ISBN: 4-7661-1257-1 I found this book to be incredibly good at looking at clothing and adding variety to character designs. Being a "normal" guy, I'm not into the latest fashions and I don't know what makes one a jacket ultra-cropped verus another with flounces. This book illustrates out each garmet type to which you would ideally mix and match with characteristics of another type and make new garmets that are unique yet also believable. This one is very handy in manga, 3D or other art. |
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| | #12 (permalink) |
| Pixar want to hire me! ![]() |
I think Manga Studio Ex is too expensive (at least for me). It is less expensive for students and Poser-owners but unfortunately I do not own Poser and only students who are residents of the USA are allowed to buy the student version of the educational resellers (checked them all) |
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| | #13 (permalink) | |
| Box modeling ![]() Join Date: Oct 2005
Posts: 231
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cartoonMike: My favorite tool was the handle for adjusting thickness. Is the Digital Manga Studio book the one that included the CD Rom of tones as a plugin for Photoshop and Paintshop Pro? I 've been meaning to get that one to add to my collection of Manga books... And this may or may not prove useful: How To Draw Manga Volume 37: Macromedia FLASH Techniques: Illustrating Bishoujo Characters ISBN: 4766114086 Those techniques practically apply to any vector program. | |
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| | #14 (permalink) |
| Cube ![]() Join Date: May 2005 Location: Walnut Creek Ca USA
Posts: 69
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Naes3d:Nope, the Digital Manga Studio book I got had no CDrom. but still worthy, imo. The Macromedia Flash Techniques Manga book really helped me get into creating "real" art with vectors. The way it showed how to control and use gradiations was worth twice the price of the book. It's helped me in both flash and Illustrator. I'm still going to check out the book Andrew mentioned, but I find that picking up the latest issue of InStyle, among other fashion mags, does the same thing -- and keeps me current on fashion. Not to mention giving the spousal unit something to laugh about ;> Y'see I'm just wearing black until I find something darker. Thanks everyone for sharing info on this thread. It's been very helpful! |
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| | #17 (permalink) |
| Cube ![]() Join Date: May 2005 Location: Walnut Creek Ca USA
Posts: 69
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Arcady: It can be used for 2D drawing and for importing OBJs for tracing (either by hand or via the program). I believe that the 3D can be on its own layer and the imported OBJ can be resized, rotatated, etc... Or one can just import a render and draw on a layer above it.
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| | #20 (permalink) |
| Cube ![]() Join Date: May 2005 Location: Walnut Creek Ca USA
Posts: 69
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I've looked at Moho and was impressed by it, when I start doing more animation I may get it. I've been playing with MangaStudio and I am truly impressed with it. It says a lot about ease of use and such when you concider that my first effort with MangaStudio won a contest held by contentParadise and RuntimeDNA. Check it out at: http://www.runtimedna.com/news.php?viewStory=886 My next thing will be to design interiors with Hex and Car and import into MangaStudio and see how that works. btw: on the page above, I'm listed as "MrMongo" and "CartoonJoe" -- the last should've been "CartoonMike" later |
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