clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Misc 2D and 3D

Misc 2D and 3D Post here your questions non related to other forums.

Reply
 
LinkBack Thread Tools Display Modes
Old 16th July 2005, 22:56   #1 (permalink)
EMC
Vertex
 
EMC's Avatar
 
Join Date: Jul 2005
Posts: 17
Water surface simulation

Does anyone know of any free/cheap programs for generating an animated mesh surface that acts like water (and that you can deform with models of buoys, ships and such)? Or failing that (and I was never really hopeful of finding one), any good techniques of faking it in Carrara?

EMC
EMC is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th July 2005, 22:27   #2 (permalink)
Box modeling
 
AWBenson's Avatar
 
Join Date: Jun 2005
Location: Miami, FL
Posts: 292
Send a message via Yahoo to AWBenson
You can try to fake the pushing of water with this low cost plug-in: Potentializer.

From
http://www.kawachi.zaq.ne.jp/kurozuka/akurodigital/

But you'll also have to facter in by hand through a particle system the water spray and "wake" behind the boat.

For the spray, you may consider using an alpha blended dot texture with this free plugin: SpritesForPE_Plugin_WIN:

From
http://www.associatedfx.com/plugins.html

The wake may be possible with the potentializer to, but applied to several deforming objects that move. You will have to experiment with that one or you can use Anything Grooves with an animated movie texture to deform the water surface in the form of the wake (and the pushing the water away from the boat effect too).


Probablly generated more questions than solutions with all that above, but let me know if you need more help.

AWBenson
AWBenson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th July 2005, 21:31   #3 (permalink)
Boolean
 
smileeanimation's Avatar
 
Join Date: Jul 2005
Posts: 94
EMC,
There is a really good way of showing any sort of fluid simulation. The programm is called Real Flow 3. Its the top notch lquid simulator, but its not cheap it usally comes around $1,000 to $1,500 dolloars. If you really need a fluid simiulator I would buy it but if your buget is not that high then I would consider try finding some way to fake it in Carrara.

Realflow 3 website- www.nextlimit.com

I would say thatRealflow 3 sets the benchmark for power and controllability for fluid-simulating systems, but at a price.

Best of Luck,
Austin Smilee
Smilee Animation
smileeanimation is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 23rd July 2005, 09:44   #4 (permalink)
Booh!
 
Piem's Avatar
 
Join Date: May 2003
Location: Rennes/fr
Posts: 6,644
Send a message via MSN to Piem
Hi ,It's an old tuto (made with carrara3) but I did it in english too.
if I may :check it .
but again ,there is more than one way to fake the sea
Piem is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 23rd July 2005, 10:06   #5 (permalink)
Booh!
 
Piem's Avatar
 
Join Date: May 2003
Location: Rennes/fr
Posts: 6,644
Send a message via MSN to Piem
Oh ! I forgot
You may use the caustic generator
There is many use for this good little program ,at least in the shader tree
Piem is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 23rd July 2005, 17:14   #6 (permalink)
EMC
Vertex
 
EMC's Avatar
 
Join Date: Jul 2005
Posts: 17
Piem, thanks for the ideas... I did a little playing with AnythingGrooves (attached are the results (the animation looks better)). The one nice thing about making the water surface deformed with AG is that I can fade the waves out on the edges and put an infinite plane beneath the deformed plane with a matching bump-mapped version of the wave pattern. I didn't give the wave deformed a close enough look though - I'll have to do that.

The remaining problem is bow wave and wake, but that might be alleviated some by good choice of camera angle.

EMC
Attached Thumbnails
Click image for larger version

Name:	ocean.jpg
Views:	153
Size:	19.2 KB
ID:	6171  
EMC is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th August 2005, 00:17   #7 (permalink)
Vertex
 
t4tner's Avatar
 
Join Date: Jul 2005
Posts: 1
Check out rustboy.com
In the "movies" section it's movie #4
One of the more impressive water simulations I've seen.
He also gives a rough idea of how he accomplished the effect.
It's awesome.
t4tner is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th October 2006, 13:13   #8 (permalink)
Vertex
 
seleneyue's Avatar
 
Join Date: Oct 2006
Posts: 17
I beleive blender recently added a liquid engine. not sure how well it works, though, or if you wanted to stay in carrarra.
@EMC-I hate to say this, but the sea needs a lot of work. It looks too regular and stiff.
seleneyue is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 21:14.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel