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| Misc 2D and 3D Post here your questions non related to other forums. |
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| | #21 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 374
| Yes, Thomas, you don't need to, 'cause we remember it. My bad. My misunderstanding. Thanks, Laurent, I will remember it. But if I would buy it, please, don't tell shorty.
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| | #23 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 374
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okay, let's go back to the subject Being initially spoiled by Hex and Amapi I can't imagine my life without some kind of history support (dynamic geometry, operation stack, ...). How about it in LW? And as I can see it supports a hell of features. So why such ridiculous price? Kinda dumping?
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) Last edited by Wася; 30th April 2008 at 18:10. |
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| | #24 (permalink) |
| Bob dans Monsters, Inc ![]() Join Date: Aug 2005 Location: Lussan, Gard
Posts: 1,897
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No history stack or dynamic geometry in LightWave, sorry. ![]() As for the feature, it's LighWave's history in all its glory ! ![]() Think of it as the milestone soft in 3D industry, where big 3D apps were thousand of dollars before. So even if all LightWave features aren't on par with what you'd find in say Maya or XSI or Houdini, they're still more than capable for 90% of the time. ![]() It's always the "secret weapon" of TV studios in the US where the FX of series like StarTrek or BattleStar Galactica or CSI are done with it, because of its ratio cross/quality. ![]() Cheers, Laurent aka Tartiflette |
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| | #25 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 374
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What do you mean "are not on par"? Can you tell it in a more specific way? As I can see, it supports radiosity (mental ray does not). I heard couple of times it is more good in visual effects than XSI. And I'm really shocked to know "Invader Zvim" was made in LW. Houdini and XSI also were used in faking traditional animation, but Side Effects says "Steamboy" is only 25% 3D, and XSI in "Appleseed" 2004 and even in "Apleseed Ex Machina" still not achieve THE level of imitation. And even the director of "Tekkon", a person who used to work in Softimage, furthermore - worked on toon shaders, decided to draw the characters by hands (and to use XSI for environment). And if LW was used for rendering in "Zvim", it's amazing - it looks like traditional animation. Can you tell something about that, or ask your friends in Newtek?
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| | #26 (permalink) |
| Bob dans Monsters, Inc ![]() Join Date: Aug 2005 Location: Lussan, Gard
Posts: 1,897
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Well when i say "not on par", it's what i explain after : LightWave is the tool of choice for 90% of what you have to do in "highend 3D". It's fast (in fact it's faster than any other soft to get what you want...) but when you need something really extreme (like feature film...) it's not as powerful as Maya/XSI/Houdini. That's why the primary target of LightWave is TVseries where it really shines. Because of the tight deadlines (remember, it's fast...) and also because the highend quality isn't required in TV shows. Plus the fact that the renderer is extremely powerful, fast (even in GI renderings with the latest 9.5) and it allows to build renderfarms at low costs, being able to render on 999 nodes with only 1 licence ! As it is now, the only missing thing in the renderer to be on par with PRMan or MentalRay even for highend rendering is the bucket renderer and the Micropolygon displacement. For the rest, it's really really impressive. As for specific shows, i can't tell you exactly who did what, but "Ghost in the shell" as well as its sequel (don't remember the name right now...) was done using LightWave, even for the rendering part. Cheers, Laurent aka Tartiflette |
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| | #29 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 374
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The precious madame major Kusanagi was made in LW? You are kidding me. There a GITS movie, GITS: Innocense movie, GITS: Stand Alone Complex series and GITS: Solid State Society series. Both serials look similar, so, I guess, they were made in the same tool. So, that was LW. Quel surprise.
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| | #31 (permalink) |
| Bob dans Monsters, Inc ![]() Join Date: Aug 2005 Location: Lussan, Gard
Posts: 1,897
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No no, not the major ! At least i don't think so... ![]() In Innocence i'm sure that the sets have been made using LightWave and i think that some of them as well as SFX in the first movie. And there's a lot of movies in Japan that have been using LightWave for the sets, before XSI came up for some of them. Dstorm for example is a LightWave house (they are even LightWave reseller in Japan...) and their studios are doing a lot of things for feature films in Japan. ![]() Cheers, Laurent aka Tartiflette |
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| | #32 (permalink) | |
| Vertex ![]() Join Date: Sep 2007
Posts: 12
| Quote:
![]() With XSI I does not matter about it, XSI knows others computers for Region tool/Preview/Anim/Pictures rendering through network Phil | |
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| | #33 (permalink) | |
| Bob dans Monsters, Inc ![]() Join Date: Aug 2005 Location: Lussan, Gard
Posts: 1,897
| Quote:
![]() And for BIG productions, that is... As for the setup, it isn't the easiest way to do Network Rendering, but once it's done you don't have to worry about it and with a good renderfarm controller (which you must have anyway, no matter what software you use...) it's as easy as everything else. ![]() For what you say about XSI, i know really well the sattelite rendering feature you have with Mental Ray and it's for sure a great feature, but you're comparing Apples and Oranges here, as, AFAIK you don't have unlimited rendering with any version of XSI... ![]() And when you have to render a great deal of frames the "poor" 8 sattelite token you get with XSI is of no help. ![]() Now go to Mental Image website and see for yourself the price of Mental Ray standalone and you'll know what i mean ! ![]() There are reasons why there are so many bridges with XSI or Maya to LightWave : the guys like to have a great application for animation (and Maya & XSI are way above LightWave here...) but they also like to have the power of LightWave's render engine with the ability to render at low cost. ![]() Cheers, Laurent aka Tartiflette | |
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