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| | #22 (permalink) | |
| Spline ![]() | Quote:
Andrew, may I suggest you remove the "We strongly forbid line -" from the download page. It makes you seem judgmental and a little nuts. Maybe it's just me, but it seems totally unnecessary and rather unprofessional. Even if somebody does decide to model a huge fat dildo, then I'm sure you'll not know whether it was made by 3DBrush anyway. So what's the point?. Love, Wibble. | |
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| | #26 (permalink) | |
| SILO abuser ![]() | Quote:
That is exactly why I love SILO, I can model a dildo anytime I want (not that I do ), because it's not up to developers, or anyone else in this world, who is going to tell me what to do with my modeling software.So, no support for this guy, whatsoever, no matter how good the software is, sorry ![]()
__________________ My missions are not impossible, I just make them look that way | |
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| | #28 (permalink) |
| Extrusion ![]() | @Andrew - thanks for the price drop, you've definitely got my money now. 3d-Brush has great potential, and please keep up with the regular updates. Why this would worry anybody I have no idea. As for the model importation problems people are having, I find that exporting from blender does this too. Exporting from trueSpace through luuv is fine. I think this may have been something to do with faces being flipped on import on some .obj files. I'm still using the last beta so it's good to hear it's been fixed. |
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| | #29 (permalink) |
| Vertex ![]() | Thank you for support! It is what i really need. Export/Import functions was improved in release, so I think there is no problem with flipping in release. Also you can choose the normal map exporting type - Max or Maya standarts. In upcoming 2.01 you will be able to create auto smooth groups during importing. The problem of long polygons also was solved in 2.01. Every polygon is now divided separately in dependence of its proportions (not like in usual subdivision on 4 parts). Now I work hardly over feature - requests. My next week plan is texture baking and may be retopologisation. |
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| | #30 (permalink) | |
| Polygurbs ![]() | Quote:
"The 3D-Brush software should not be used in the production of any erotic or obscene materials as well as of any products which propagandize hatred against people. We understand that we are not able to check you but we warn you about responsibility before God." You have every right to put whatever you want on your website, but this to me is silly for many reasons, the least being that you don't have any moral right to tell people how to use your software once they buy it for themselves. Once they buy it, it belongs to them and not you. It's like selling dresses and putting a sticker on them "This dress should not be used in the production of any erotic or obscene material.. yadda yadda.. yadda.." I admire the work you guys are doing and think there is a niche for this software, but the marketing team needs to stick to marketing and not preaching. ![]() | |
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| | #31 (permalink) |
| Polygurbs ![]() | Poser and D/S sell (ok, DS is free, but "stuff" sells) and the man upstairs doesn't seem too interested in what people do with it. There's a lot of disgusting filth out there, no doubt, but it's not the software makers responsibility to say what can and can't be done with the product. That's all.. ![]() It's like selling someone a pad of paper and a pencil and saying go ahead and draw away, just don't draw x, y or z. Rubbish. |
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| | #32 (permalink) |
| SILO abuser ![]() | Software is just a tool, and no morality guidelines about for what purpose it's gonna be used are really needed there IMO... It's like walking into Home Depot store and reading on the tag attached to a hammer: this tool should not be used to hurt people or small furry animals ![]() If I decide to send my hamster to the oblivion (not that I really want to) that is entirely between me and Humane Society, Craftsman has nothing to do with it ![]()
__________________ My missions are not impossible, I just make them look that way |
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| | #35 (permalink) | |
| Doodlin' Dude ![]() | Couerl says.... Quote:
Question - - How does this apply to software makers like Mudbox and Maya (and a bunch of others) saying - - "Thou shalt not use this software for commercial work." ?? Oh, I understand the reason they do it - so the "students" can practice with the program and hopefully someday actually buy the commercial version. If that had been a factor with me (ok - before computer days) as a student who did freelance work and then went pro - I would have been caught in a "catch-22" situation from the start (would not have made enough to get the software if I couldn't use it for actual work). Such policies leave a sour taste - that of course won't keep them from having such policies. As far as for the morality... that works from the inside out and prohibition (laws and regulations) has always proven a failure... thus the need for the other solution. Some will have a major shock when the dust clears and only the truth is left standing. Hmmm... naked zombies... strange Whatever rings your bell ![]() | |
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| | #36 (permalink) | |
| SILO abuser ![]() | Quote:
Is something erotic or not, or obscene, is a very subjective thing, we all know that, as the Uncle Sam does as well ![]()
__________________ My missions are not impossible, I just make them look that way | |
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| | #37 (permalink) |
| Polygurbs ![]() | Well it's that legal thing... I kind of look at it this way, pragmatically. We all know that many, many users of Maya, Max, etc.. use warez or student editions for comercial work and I don't give it a pass, but let's be real for a minute. If it comes down to putting food on the table people are going to do it. The thing is though, the one's who are succesful are going to become legit in most cases because of their success and the one's who aren't are going to move on to something else anyway. |
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| | #38 (permalink) |
| Vertex ![]() | When you buy some software you will buy not the software itself but rights, license - what you can do with it. For example usually you can't make many copies and sell them. License tells that you shold not resell software so that owner does not wants to incur loses. I don't want to get "consciense loses". As I have written I am not able to check (and I don't want to do it) what you will do with 3D-Brush. It is question of your consciense. But I fill itself not good if I will not warn you. If you really don't believe it will not cost anything to you. Please try to understand me. I worked at GSC Game World for several years. And when I have understood that I have conflict with my conscience than I have decided to change my workplace. It was not easy. I was lead programmer and very many things was dependent on me. But I and my boss have found the way how we can solve that problem without any conflict and remain to be a good friends. I have finished my last project and then I have left. Then for 7 month I worked over 3d-brush without financial support and I have put many creative efforts there. So I simply don't want that 3D-Brush should be used in some not good way (at least on my look). It is not simply "my next hammer". Every man tries to live with good conscience. It is not easy. But it is my attempt. |
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| | #39 (permalink) |
| Misinterpreted signal ![]() | Finally Couerl's joke appeared in download section. Silly indeed. So, like wibble said, "unprofessional". No professional technical writer, no marketing, no legal expert, amateurish management. "Bureaucracy", heh. Bob Clough, who was the first subsidiary management director of Microsoft USSR, used to say 15 years ago: "You guys are too smart. But either you will do business as the rest of the world do, or you will not do business at all."
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) |
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| | #40 (permalink) |
| Doodlin' Dude ![]() | Andrew... I think you should stand by your principles and post guidelines for using your software as you see fit. I think perhaps the "forbid" is what gags people. The attraction is always gentle... like a whisper. You should be commended and admired for standing by those principles... should be, but don't expect it. (I think you know that anyway.) My posts were playing the devil's advocate - for the record all my software is legal for commercial use. I understand the premise about software licensing. When painters sell original paintings, there is a declaration that the buyer owns the painting, but no rights to reproduce it and profit from the copies. In the case of the paintings, the originals can be resold, but I understand that can not apply to software. |
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