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Old 28th May 2007, 02:03   #1 (permalink)
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Mud and Hex = another wip





This is still pretty rough around the edges, plenty to do with it yet. won't go into rendering and all that... I'm just trying a different approach to give the sculptors a guide to work from for the figurines. Can do this from different views as well as a rotating video.

I guess it might be called a character study. Planning to give him a full body. No rigging, animation or anything that complex.

He's a mix of Hexagon and mudbox, and he's not really human -explains about the ears, nose, etc. WIP is WIP
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Last edited by Nate Owens; 29th May 2007 at 08:54.
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Old 30th May 2007, 04:11   #2 (permalink)
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this has Nate Owens written all over it.

this is an interesting way to put body parts together

out of curiosity, what material are they going to be producing these out of???
I do a bit of ceramic slip casting and these would be murder to try and cast, with all of the cutbacks.
resin casting with latex moulds could work.. though they break down pretty quickly for production casting
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Old 30th May 2007, 05:11   #3 (permalink)
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Nate, your one talented wabbit. Love it
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Old 30th May 2007, 09:31   #4 (permalink)
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Quote:
Originally Posted by rickei View Post
this is an interesting way to put body parts together
... how would you do it? This is simply a guide for sculptors to follow.
Quote:
...what material are they going to be producing these out of???
They do different product lines, sizes and castings of same piece in different materials - some I understand are resin, but the ones I've seen so far were neither ceramic or resin. Attached a clip with photos of a couple - maybe you can tell. These presented no problems that I am aware of for molding or casting. They have openings (between arms and bodies, etc.) and other details that apparently were not problematic. Not my field of expertise, but I think they would flag them if there were issues before they went this far.
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Last edited by Nate Owens; 30th May 2007 at 10:11.
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Old 30th May 2007, 16:48   #5 (permalink)
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I have never really done much 3D character work, so I don't know how i would do it...that's why it was interesting to me
You usually see people model pieces that are all open so that they can be welded together, and then rigged and boned, for posing. But since you are providing character studies for the sculptors this looks like a perfect way to do it. plus you can build a fairly big library of objects that can be reused for future projects...nice

those pieces are REALLY nice. I'm not sure what they are made of or exactly how they are cast,(most likely rubber molds) but it looks like you've hooked up with a first class company. Lots of "hand finishing" involved...great detail

again congrats on all of this stuff.
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Old 30th May 2007, 16:55   #6 (permalink)
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Quote:
Originally Posted by rickei View Post
...You usually see people model pieces that are all open so that they can be welded together, and then rigged and boned, for posing. But since you are providing character studies for the sculptors this looks like a perfect way to do it. plus you can build a fairly big library of objects that can be reused for future projects...nice
Exact-amundo! Plus... I can hide different parts without having to first do domains, and different parts have different poly counts depending on the amount of detail required... ie - the head needs more than the leg, etc.

Quote:
...it looks like you've hooked up with a first class company. Lots of "hand finishing" involved...great detail...again congrats on all of this stuff.
I think you're right... waiting to see how they fly at the retail level.
Thanks, Mr. R. !
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