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Old 23rd June 2007, 18:14   #61 (permalink)
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Quote:
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speaking abou animation, what about Truespace vs Xsi?
Hmmm....do you know what a Bugati car is? Do you know what a Honda Civic car is? Well, tS is the Civic. ;) Actually, tS is the Civic with a multi-colored paint job, some chrom nick-naks and a bit of custom interior work; it looks pretty, but that doesn't make it go faster.

Overall, XSI's animation capabilities outstrip tS's by several orders of magnitude. Truespace just can't compare. Mind you, I haven't really gotten into trying to figure out the animation in tS 7...mainly because, and I'll say it again, there is no downloadable manual for the trial version!!. Maybe someone who owns tS 7.5 and XSI can better compair.
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Old 24th June 2007, 02:15   #62 (permalink)
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Mmmmmm I just check: XSI basic does cost over 500 euros in Italy..too much for me , now.
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Old 24th June 2007, 04:04   #63 (permalink)
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...well, to get tS 7.51 + V-Ray (which you would need to get if you want rendering as good as XSI), it would cost over 670 euros (more if you want physical manuals).

XSI, in my opinion, is just a better deal all around.
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Old 24th June 2007, 05:08   #64 (permalink)
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You were recently able to buy TS 7.51 and Vray plus 22 courses (value 1.5k) for 600 euros. Caligari have deals like this all the time, just watch out for them, or get on their mailing list.

Also, you can't upgrade XSI foundation, and it's also missing many of the coolest XSI features. XSI is a nice package on paper, but if you're going to go down that road you should try to get the full thing imo. I've heard good things about foundation, but also some frustrations as well. Plus, they don't refund their software, so be careful.

TS doesn't come with physical manuals anymore as they're being updated regularly and printing is apparently too expensive.

Unfortunately this thread has become a gallery for Caligari haters. I suggest if anybody else wants to know more about it they should go to Ts's forums and you'll get answers from people who know what they're talking about.
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Old 24th June 2007, 07:38   #65 (permalink)
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I'm not exactly sure how you have come to the conclusion that the entire thread has become about trueSpace hate. I, for one, do not hate trueSpace, it is one of my favorite programs.

A few posts ago, I asked you what I believe to be a valid question. I asked how you would accomplish a given task in trueSpace so it could be compared to how one would do the same in Carrara. Perhaps you could choose to contribute positively to the the discussion by giving your best answer to the question so that people interested can compare.

Instead of advocating isolation of other points of view, why not continue, and contribute, to a healthy discussion on topic here.

You are not doing Caligari any favors by insinuating that their program isn't viable outside the bubble of their own forums.

So I invite you again to give an answer to the question I posed to you earlier in the interest of comparison. It's not a right or wrong question, I am simply asking what would be your method to accomplish the task.
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Old 24th June 2007, 07:59   #66 (permalink)
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I'm not taking the bait. If you want to keep arguing, that's fine.
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Old 24th June 2007, 12:06   #67 (permalink)
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I am not sure sure where you see the argument happening. But if you have nothing to contribute to the discussion then nobody is going to force you to stay here and listen.

So far; however, we all had an interesting round of 'x program has y feature' but when it comes time to get to the nitty gritty and compare actual work flows, the 'tS advocate' bails. Unfortunately, you can't present yourself as the authority if you cant back up your words with examples. Leaving in this manner just makes you look like you merely wanted to pass on how much you like trueSpace without actually being able to demonstratively support your opinions.

Suffice it to say, it isn't all about what features a program has, but how they can be used together.
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Old 24th June 2007, 12:15   #68 (permalink)
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You can beat your chest, it's water off a duck's back. No one on this forum cares anyway.
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Old 24th June 2007, 13:54   #69 (permalink)
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Also, you can't upgrade XSI foundation, and it's also missing many of the coolest XSI features. XSI is a nice package on paper, but if you're going to go down that road you should try to get the full thing imo. I've heard good things about foundation, but also some frustrations as well.
The only thing missing really is hair,network rendering and behavior(crowd simulation). True enough you can't upgrade but the next versions have had big steps each time in functionality. Their are some frustrations with learning it for me anyway, but I focus on the animate/render area beacause I model in Hex/Amapi so that helped.
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Old 24th June 2007, 16:56   #70 (permalink)
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Isn't it also missing physics and cloth? It's been a while since I looked at it but I also remember it didn't come with gator or motor either. These are the cool things I was thinking about.

XSI has a good rep for character animation, so I can definitely see foundation's appeal. One day when I get some more time I'll have to check it out.
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Old 24th June 2007, 18:20   #71 (permalink)
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I've actually seen the XSI Foundation website and it has said that it has a full cloth solver. Since we are only allowed to bullet point a softwares features without actually knowing the software, this is what you can actually see by visiting the website:

* Animation layering. Add keyframes on top of existing animation interactively and non-destructively.
* Character key sets. Easily set keyframes on predefined sets of parameters for a faster animation workflow.
* Quick Shade customizable shaderball engine and Material Manager
* Crosswalk interoperability tools for easy asset transfer to and from Autodesk® 3ds Max® and Maya®-based pipelines
* Revamped rendering core. Built-in framebuffers output multiple channels to file in a single pass.
* Gigapolygon Core. Sculpt millions of polygons in real time, and render billions of polygons.
* Elegant, intuitive interface. Work like an artist.
* The industry’s fastest subdivision surface modeler
* Non-destructive modeling, character set up & rigging
* Comprehensive preset character rigs
* Ultimapper. One-click normal-map and effects map generation.
* Full cloth, particle, fluid and soft body simulations
* 2-CPU XSI rendering with native mental ray
* Complete SDK and API for C#, C++, VBScript, Python v.2.5 and JScript

As far as physics are concerned, foundation is missing rigid body dynamics.
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Old 24th June 2007, 18:54   #72 (permalink)
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...No one on this forum cares anyway.
There are 70 replies and 1726 views of this thread. I prefer to think that people were actually hoping to see an honest comparison of the two programs.
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