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| Materials & UVs This section is dedicated to the material creations, UVs problems, etc. |
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| | #2 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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do you mean a gel? you can add a texture map to any light under the effects tab -> gel -> map not sure if that is what you are looking for or not edit: if you want to 'bake" the lighting onto the model then you could use "Baker" it does light maps and normal maps http://www.inagoni.com/content.php?content.3 |
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| | #3 (permalink) |
| CG-Otaku |
i mean this: "A lightmap is a 3D engine light data structure which contains the brightness of surfaces in a video game. Lightmaps are precomputed and used for static objects. Quake was the first computer game to use lightmaps to speed rendering while preventing floors from looking distorted. Before lightmaps were invented, 3D engines used Gouraud shading for the floors and walls which caused shimmering. The most common methods of lightmapping are to either precompute vertex lighting by using distance from each vertex to a light, or by using multitexturing to apply a second texture which contains the lumel data."
__________________ KaWaIi!! ^___^ |
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| | #4 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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thats what Inagoni's "Baker" does...though I've never used it, so I don't know if it wil fit your needs. from their web site: " Baker can also bake lightmaps and normal maps: rendering time can be dramaticaly lowered by using these technics usually used in real time rendering applications. These maps are also very useful to enhance 3D characters modeled for video games. " |
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| | #6 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,264
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Baker works great, well worth the $35 and when you combine it with anything goos you get great worn procedural paint baked to a map for other progs or just a starting point for further tweeking in a paint prog.
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