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Hexagon tutorials Want to learn Hexagon, it\'s here!
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Old 7th July 2006, 05:29   #1 (permalink)
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Quote:
Originally Posted by wolfriver
Hello, does anyone know of a good tutorial covering the complete construction of a cartoon type character from scratch to finish, including written instruction? I find the video tutorials helpful but difficult to follow for a beginner.
Thanks.
Have you taken a look at these?
Simple, not done by an expert, but will get you going...
Southern American English narration, with some writing (English) too....

These require QuickTime version 7
Right-click and save target as
http://www.nateowens.com/3D/ToonHead/ToonHead1.mov 14.8mb
http://www.nateowens.com/3D/ToonHead/ToonHead2.mov 9.75mb
http://www.nateowens.com/3D/ToonHead/ToonHead3.mov 9.27mb
http://www.nateowens.com/3D/ToonHead/ToonHead4.mov 10.74mb

Bob from Zog... real basic... written and voice over too.
This is just some jumps (captures) the vids are real-time, step by step... wips.

The 3 videos require QuickTime version 7
Each is an average of 23 MB
Right-Click and save target as
http://www.nateowens.com/3D/BobZog/BobZog1.mov
http://www.nateowens.com/3D/BobZog/BobZog2.mov
http://www.nateowens.com/3D/BobZog/BobZog3.mov
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Last edited by Thomas; 22nd July 2006 at 14:27.
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Old 7th July 2006, 09:55   #2 (permalink)
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Very great Nate. Thanks for all your efforts.
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Old 9th July 2006, 21:22   #3 (permalink)
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Thanks Nate! These are great tutorials for beginning modelers in Hexagon 2.1! Well done!
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Old 13th July 2006, 15:24   #4 (permalink)
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Great job, thank you very much.
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Old 14th July 2006, 17:46   #5 (permalink)
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Just wanted to say thanks as well. Spurred me on.

Cheers

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Old 14th July 2006, 18:25   #6 (permalink)
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Havent looked at the tutes yet, but hey what a great toon.

You are the Doodlin Dude!
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Old 20th July 2006, 16:32   #7 (permalink)
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Hello Nate

Thanx a bunch, for taking the time to create these most excellent videos!
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Old 14th December 2006, 06:36   #8 (permalink)
Vertex
 
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Thank you for these wonderful tutorials.
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Old 17th February 2007, 14:20   #9 (permalink)
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just a heads up but there seems to be a problem with the toonhead tut3 link that is on your site, as it is downloading as tut4.
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Old 17th February 2007, 15:40   #10 (permalink)
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You make it look so easy. I guess that's the difference between a real Artist and a wannabee.
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Old 15th March 2007, 02:51   #11 (permalink)
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Hi Nate,
I'm fairly new to Hex 2.1 & have been following your excellent Bob Zog video tut. When I create a sphere , the no. of points are 114, edges 240 & faces 128. After clicking '+', I get points 182, edges 380 & faces 200, as you have. However, after applying 2 levels of smoothing, they go up to points 3042, edges 6080 & faces 3040. Your video shows them all staying the original numbers. Am I doing something wrong?
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Old 28th March 2007, 16:30   #12 (permalink)
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Sorry, I overlooked some of the recent messages in this thread....
Quote:
....just a heads up but there seems to be a problem with the toonhead tut3 link that is on your site, as it is downloading as tut4.....
Thanks... fixed.
Quote:
Originally Posted by camelo View Post
Hi Nate,
I'm fairly new to Hex 2.1 & have been following your excellent Bob Zog video tut. When I create a sphere , the no. of points are 114, edges 240 & faces 128. After clicking '+', I get points 182, edges 380 & faces 200, as you have. However, after applying 2 levels of smoothing, they go up to points 3042, edges 6080 & faces 3040. Your video shows them all staying the original numbers. Am I doing something wrong?
Hmm...

Will need to check this out and get back to you.
Been a while since I did this so I will have to re-create the steps to see what you are referring to.

Sorry for the delay, and it may take a while as I am up to my ears in alligators (busy! ) and I have an upcoming trip to China on behalf of client, so.... when I can, I will....
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Old 21st April 2007, 03:27   #13 (permalink)
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Thank you very cool. You make it look easy like Wingnut said.

I wonder if Camelo has Full DG mode on?
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Old 21st April 2007, 09:49   #14 (permalink)
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Hi Nate,

(Burpee, no Full DG)
Thanks for your reply. I have since found that as soon as I click on "select faces", as opposed to "select object", the no. of edges etc revert back to those shown in your tutorial.
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Old 26th May 2007, 18:34   #15 (permalink)
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Thanks, Nate, for taking the time to create these! Very helpful. There's nothing like seeing the tool being used. Now I'll give it a try.
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Old 27th May 2007, 18:44   #16 (permalink)
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Quote:
Originally Posted by Bob Nolin View Post
Thanks, Nate, for taking the time to create these! Very helpful. There's nothing like seeing the tool being used. Now I'll give it a try.
Thanks, Bob.
After this, you should go look at the demos and tuts that Thomas did for Hexagon and the new ones he is doing for Amapi (the process can be applied in Hexagon also). Thomas is an awesome modeler and knows the software inside-out since he built it and is now on the Amapi team.
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Old 8th August 2007, 00:33   #17 (permalink)
Vertex
 
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Shiny

Great tutorials Nate! Thanks!
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Old 4th November 2007, 10:12   #18 (permalink)
Vertex
 
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Nate

Thanks a lot.
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Old 31st January 2008, 21:55   #19 (permalink)
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Thanks for sharing your work and knowledge here!

Jacqueline
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Old 23rd February 2009, 17:18   #20 (permalink)
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thank you Nate is a great tutorial, and the newbie is that I enjoyed .
Thank you for sharing .

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