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| Hexagon tutorials Want to learn Hexagon, it\'s here! |
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| | #1 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,277
| Hexagon 2 Example Workflow
Attached is a step-by-step walk-thru of a simple mesh that is uv unrapped, paitned, displaced, exported, and rendered in Carrara. The Carrara portion borrowed heavily from Thomas wonderful tutorial found here. It is in pdf format in two parts so be sure to get both. I 'll post a Cinema4D page later today. I hope this helps any who are new to these tools(Almost all of us ) Happy modeling....Cinema4D page is up.... Last edited by Thomas; 22nd July 2006 at 13:29. |
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| | #5 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 279
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Excellent. Thanks for that. I notice you dont work with multiple domains. I find that if I add any new domains onto my model painting no longer works. Have you found this to be the case? Cheers Mike R
__________________ I dont believe everything I think. |
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| | #7 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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I find I have to rotate the textures in the shader 180 degrees in Carrara if I import as an object (Painting is quick and dirty workflow check so no apologies for the quality )
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| | #8 (permalink) |
| Always learning new stuff ![]() |
(My poor alien ;))
__________________ Polyloop owner & Administrator - no support by PM or email. Polysculpt [EN/FR] - my personal blog about my 3D work Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Pixologic [JOB] - Le ZBlog [JOB] Follow me on Twitter! |
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| | #15 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
| layer tip
Hex2 painting is super great however sometimes I want a little more or to edit the paint file. Currently the painting tool in Hex2 doesnt support layers although you can blend by using the opacity. (I think they do more with layers and brush angles in a future update). Maybe someone else have better way but I find the following additionally usefull to paint/edit outside Hex in my graphic app. and then go and do more again inside Hex. 1 After the model has been UV mapped in Hex2 then you must apply a material to the model as a texture map before Hex2 will allow the model to be painted. A png file is generated automatically.(map1) 2 If the model is exported then as an Obj to Carrara, you can generate another UV map in the modeling room and export it (make it the same size eg 2048X2048, as the texture map in step 1.) This map has the wireframe showing (map 2)3. In my graphics app I open map 1, add map 2 as a semitransparent layer so I have a wireframe guide and then I can happily paint away in layers to my hearts content (NB I have to rotate map2 180 degrees to match map1 - is currently a small inconvenience in H2/carrara talking to each other) 4 I collapse the layers, and save as my original Hex2 texture png, reopen Hex 2 model and carry on painting as before. cheers Tony |
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| | #16 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: State of Denial
Posts: 1,077
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Tried a couple of times on the .zip file... says "file verificatoin failed" I suppose that means the file is corrupt..... It will not un-zip. | |
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| | #19 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: State of Denial
Posts: 1,077
| Quote:
This has been very helpful. I would like to know about the seams and pins... What are the goals of good seam placement?
What are the basics in this process? Thanks. | |
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