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Hexagon tutorials Want to learn Hexagon, it\'s here!
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Old 4th May 2006, 10:16   #1 (permalink)
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Hexagon 2 Example Workflow

Attached is a step-by-step walk-thru of a simple mesh that is uv unrapped, paitned, displaced, exported, and rendered in Carrara. The Carrara portion borrowed heavily from Thomas wonderful tutorial found here. It is in pdf format in two parts so be sure to get both. I 'll post a Cinema4D page later today. I hope this helps any who are new to these tools(Almost all of us ) Happy modeling....


Cinema4D page is up....
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File Type: pdf Hexagon 2 Example Workflow Pt.2.pdf (1.34 MB, 2718 views)
File Type: zip Hexagon 2 Example Workflow Pt.1.zip (1.87 MB, 2055 views)
File Type: pdf Hexagon 2 Example Workflow Cinema4D.pdf (796.7 KB, 989 views)

Last edited by Thomas : 22nd July 2006 at 13:29.
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Old 4th May 2006, 10:33   #2 (permalink)
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Great!

Thank you very much.

Cheers,

Steve
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Old 4th May 2006, 10:49   #3 (permalink)
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You are the man Grendel

I take it for a flight

thanks
Tony
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Old 4th May 2006, 15:17   #4 (permalink)
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Thanks a billion!
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Old 4th May 2006, 16:14   #5 (permalink)
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Excellent. Thanks for that. I notice you dont work with multiple domains. I find that if I add any new domains onto my model painting no longer works. Have you found this to be the case?

Cheers

Mike R
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Old 4th May 2006, 16:27   #6 (permalink)
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Thank´s alot! Really needed this. :D
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Old 4th May 2006, 18:54   #7 (permalink)
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I find I have to rotate the textures in the shader 180 degrees in Carrara if I import as an object (Painting is quick and dirty workflow check so no apologies for the quality )
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Old 4th May 2006, 19:54   #8 (permalink)
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Old 5th May 2006, 04:38   #9 (permalink)
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I was going crazy and losing my faith in Hexagon altogether. Thanks a great deal Grendel! This is just what the doctor ordered. Something like this should have been in the User's Guide.

Thanks Again!
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Old 5th May 2006, 07:47   #10 (permalink)
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Question

Thanks for this Grendel. Now I know I do nothing wrong.
I followed your workflow step by step and no sigar for me.

I still end up with an unpaintble model.
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Old 5th May 2006, 08:16   #11 (permalink)
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A screenshot of your model in hex with all the palettes and uveditor window open?
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Old 5th May 2006, 08:47   #12 (permalink)
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I did not save, I will redo it tonight and post here.

Thank you!
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Old 5th May 2006, 10:59   #13 (permalink)
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Quote:
Originally Posted by Thomas
(My poor alien ;))
ofthedeath" class="inlineimg" />

one must die so that others might live ;)
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Old 5th May 2006, 16:54   #14 (permalink)
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Very cool, thanks a million Grendel!

Glen
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Old 6th May 2006, 00:10   #15 (permalink)
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layer tip

Hex2 painting is super great however sometimes I want a little more or to edit the paint file. Currently the painting tool in Hex2 doesnt support layers although you can blend by using the opacity. (I think they do more with layers and brush angles in a future update). Maybe someone else have better way but I find the following additionally usefull to paint/edit outside Hex in my graphic app. and then go and do more again inside Hex.

1 After the model has been UV mapped in Hex2 then you must apply a material to the model as a texture map before Hex2 will allow the model to be painted. A png file is generated automatically.(map1)
2 If the model is exported then as an Obj to Carrara, you can generate another UV map in the modeling room and export it (make it the same size eg 2048X2048, as the texture map in step 1.) This map has the wireframe showing (map 2)
3. In my graphics app I open map 1, add map 2 as a semitransparent layer so I have a wireframe guide and then I can happily paint away in layers to my hearts content (NB I have to rotate map2 180 degrees to match map1 - is currently a small inconvenience in H2/carrara talking to each other)
4 I collapse the layers, and save as my original Hex2 texture png, reopen Hex 2 model and carry on painting as before.

cheers
Tony
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Old 9th May 2006, 05:37   #16 (permalink)
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Quote:
Originally Posted by Grendel
Attached is a step-by-step walk-thru of a simple mesh that is uv unrapped, paitned, displaced, exported, and rendered in Carrara. The Carrara portion borrowed heavily from Thomas wonderful tutorial found here. It is in pdf format in two parts so be sure to get both.....
I got the pdf files ok.
Tried a couple of times on the .zip file... says "file verificatoin failed"
I suppose that means the file is corrupt.....
It will not un-zip.
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Old 10th May 2006, 11:40   #17 (permalink)
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I am an ass, they were user errors.
I now go and hide under a rock for a while.
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Old 10th May 2006, 12:56   #18 (permalink)
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Their are a lot of us under that rock, Vagula
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Old 10th May 2006, 20:47   #19 (permalink)
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Puke Understanding SEAMS

Quote:
Originally Posted by Grendel
Attached is a step-by-step walk-thru of a simple mesh that is uv unrapped, paitned, displaced, exported, and rendered in Carrara. ....
Grendel...
This has been very helpful.
I would like to know about the seams and pins...
What are the goals of good seam placement?
  • (I'm guessing here) - that you want the seams to be in places easy to hide?
  • If I have more seams, would there be less overlapping of faces?
  • Would disecting a doll be of any help in deciding what would be good seam placement?
Some models that I have tried to do - following your little martian head tutorial - may be too complicated, they have a lot of overlapping, to the point of being impossible to unravel... I need to understand how to avoid this.

What are the basics in this process?

Thanks.
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Old 14th May 2006, 01:52   #20 (permalink)
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Sorry to ask this, but i can not find the alien model in my computer. Where is this file located in hex2 directory ? (I looked in the model folder but no sign of this model)


Thanks,
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