![]() | ![]() | |||||||||
| ||||||||||
|
Welcome to the Polyloop - 3D & 2D Forums forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions, articles and access our other FREE features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload your own creations and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact us. And of course, no spams, only a newsletters or special annouces times to times! |
| |||||||
| Register | FAQ | Donate | Image Hosting | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Hexagon tutorials Want to learn Hexagon, it\'s here! |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Display Modes |
| | #4 (permalink) |
| Always learning new stuff ![]() | Cool Grendel ! You didn't have any problems to upload it? And thank you for your contribution! ![]()
__________________ polyloop.net [EN/FR] - la3dpourlesnuls.com [FR] - meuuh.net [FR - +16 ans] - totyo.com [FR - personal blog] |
| | |
| | #7 (permalink) |
| Moderator ![]() | Ahhh, the big problem that has caused alot of headaches. How to get a transparent and reflective object from not picking up color from exterior inflences. This makes it hard to get good looking suspension set stones. You might want to try using a different shader for the pavilion section of the stone. This can exclude alot of the color that is seeping into the stone. I've attached a screenshot of a similar ring and it's stone shader. All the gold is not gone but it is reduced quite a bit.Zales1111....not the diamond store Zales? |
| | |
| | #10 (permalink) |
| Vertex ![]() | made the diamond in Hex and animated using trueSpace physics www.members.shaw.ca/burnttoast/diamondsVid.mpg |
| | |
| | #13 (permalink) |
| Vertex ![]() | Hi! I have a problem with textures of diamond in carrara. I tried to make diamond to look real (like you guys did), but it just dont work. I mean i made something which looked more like some precious gem (although that wasnt my intention), but this i see only in texteture room. When i go back and try to render all i get is a black object?!? ![]() |
| | |
| | #14 (permalink) |
| Moderator ![]() | It sounds like you do not have light through transparency selected off the top of my head or no lights in the assembly room. A screencap of your shader and one of the render room would help. The diamond preset is a great place to start if you have not tried that already. |
| | |
| | #15 (permalink) |
| Vertex ![]() | hmmm i havent saved that settings nor picture, because I was pissed off and now I just cant find the right combination About that diamond preset.... where exactly can I find it, because I was looking for some presets, but it seems I have missed it. I have add something similar, which after rendering totaly disapears. |
| | |
| | #20 (permalink) |
| Moderator ![]() | Just by looking at it I would do the following. Turn on light through transparency in ther render room, make sure camera 1 is selected in the render room output tab. Make sure you have some sort of light source in the assemble room, insert a plane or infinite plane to give the diamond something to reflect other than blackness, try using an HDRI map that came with carrara in your scene background as a light source, turn on global illumination after you select a hdri map. A spotlight on the table of the diamond will help to get it to sparkle. |
| | |