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Old 2nd January 2006, 05:44   #1 (permalink)
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Diamond Tutorial

Attached is a three part PDF of modeling a diamond in Hexagon. This is a basic tutorial that can be accomplished by those new to Hexagon. Shown is a simple ring using the stones demonstrated in the tutorial.
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File Type: pdf Diamond Tutorial Pt.1.pdf (1.28 MB, 2253 views)
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Old 2nd January 2006, 05:52   #2 (permalink)
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Attached are parts 2 & 3 of the tutorial. Enjoy
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File Type: pdf Diamond Tutorial Pt.2.pdf (1.21 MB, 1639 views)
File Type: pdf Diamond Tutorial Pt.3.pdf (1.09 MB, 1416 views)
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Old 2nd January 2006, 07:29   #3 (permalink)
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Awesome... ty
Will do that one next
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Old 2nd January 2006, 10:16   #4 (permalink)
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Cool Grendel ! You didn't have any problems to upload it?
And thank you for your contribution!
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Old 2nd January 2006, 14:47   #5 (permalink)
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Nice one! I'll try to do a ring next too. Thank you for your work.
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Old 3rd January 2006, 16:21   #6 (permalink)
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Anyone who could possibly help, I cannot seem to get a diamond to render in Carrara5 without seeing the gold ring right through it?

Thanks
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Old 4th January 2006, 06:59   #7 (permalink)
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Ahhh, the big problem that has caused alot of headaches. How to get a transparent and reflective object from not picking up color from exterior inflences. This makes it hard to get good looking suspension set stones. You might want to try using a different shader for the pavilion section of the stone. This can exclude alot of the color that is seeping into the stone. I've attached a screenshot of a similar ring and it's stone shader. All the gold is not gone but it is reduced quite a bit.

Zales1111....not the diamond store Zales?
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Old 4th January 2006, 07:32   #8 (permalink)
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I do not understand what you are doing on part 2 when you separate the top and bottom///care to elaborate in step 2 you dissassissiate and in 3 move down then in step 4 what are you doing there ?
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Old 4th January 2006, 15:27   #9 (permalink)
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Thanks, I will try that

I am just trying to get a diamond to look like a Diamond.
No... Not the zales jewelry people.

thanks for the reply, if you ever have any other ideas on how to do this, I would sure like to hear them.
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Old 5th January 2006, 05:02   #10 (permalink)
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made the diamond in Hex and animated using trueSpace physics

www.members.shaw.ca/burnttoast/diamondsVid.mpg
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Old 7th February 2006, 22:27   #11 (permalink)
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is it just me but when i click the pdf it doesnt work>????
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Old 8th February 2006, 00:24   #12 (permalink)
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Quote:
Originally Posted by icek14
is it just me but when i click the pdf it doesnt work>????
Seems to be just you I just checked the pdf's and they seem to be working.
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Old 9th February 2006, 13:14   #13 (permalink)
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Hi! I have a problem with textures of diamond in carrara. I tried to make diamond to look real (like you guys did), but it just dont work. I mean i made something which looked more like some precious gem (although that wasnt my intention), but this i see only in texteture room. When i go back and try to render all i get is a black object?!?
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Old 9th February 2006, 14:07   #14 (permalink)
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It sounds like you do not have light through transparency selected off the top of my head or no lights in the assembly room. A screencap of your shader and one of the render room would help. The diamond preset is a great place to start if you have not tried that already.
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Old 9th February 2006, 20:01   #15 (permalink)
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hmmm i havent saved that settings nor picture, because I was pissed off and now I just cant find the right combination

About that diamond preset.... where exactly can I find it, because I was looking for some presets, but it seems I have missed it.

I have add something similar, which after rendering totaly disapears.
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Old 9th February 2006, 20:35   #16 (permalink)
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Diamond preset is under your browser Shaders tab/ basic shaders.
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Old 10th February 2006, 11:10   #17 (permalink)
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Ok I have tried that diamond preset, and under textetures it looks great, but again when I render I dont get anything out of it. Everything is black, I cant even see where the diamond is located on the picture
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Old 10th February 2006, 13:30   #18 (permalink)
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Can you post a assembly room screencap and a render room screencap?
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Old 11th February 2006, 11:48   #19 (permalink)
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Ok here are assamble, texture and render room.
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Old 12th February 2006, 12:43   #20 (permalink)
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Just by looking at it I would do the following. Turn on light through transparency in ther render room, make sure camera 1 is selected in the render room output tab. Make sure you have some sort of light source in the assemble room, insert a plane or infinite plane to give the diamond something to reflect other than blackness, try using an HDRI map that came with carrara in your scene background as a light source, turn on global illumination after you select a hdri map. A spotlight on the table of the diamond will help to get it to sparkle.
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