![]() | ![]() | |||||||||
| ||||||||||
|
Welcome to the Polyloop - 3D & 2D Forums forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions, articles and access our other FREE features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload your own creations and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact us. And of course, no spams, only a newsletters or special annouces times to times! |
| |||||||
| Register | FAQ | Donate | Image Hosting | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Hexagon tutorials Want to learn Hexagon, it\'s here! |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Display Modes |
| | #1 (permalink) |
| stu ![]() | colomn tutorial a tutorial on using the line tools and the edge tools to create a fluted twisted colomn. this is part 1 part 2 will be posted after the updater is released. stu
__________________ just trying to cut down the pain threshold P4 3Gig, 1 Gig DDr ram, GeForce 5900 Ultra ,WinXP Home |
| | |
| | #2 (permalink) |
| graphiste taupin++ ![]() | I have a better and faster solution I think (anyway, the one I chose to do this kind of objects)this solution uses the "spiral" tool. ("propeller" ? it is a google translation) so, do a spiral, add a thickness to your spiral, and after, duplicate it and move it, and dupicate it and move it, ...etc (7 times to have the same result as your tutorial). The only problem is that I can't smooth between two spiral. ![]() (forgive my poor english...)
__________________ @++ Boris "Une personne qui n'a jamais commis d'erreurs n'a jamais tenté d'innover" - Albert Einstein mes tutoriaux : sur mon site _________________ Athlon 64 X2 3800+ ; 1 Go de RAM ; nVidia 6800 GT 256 Mo Amapi, Carrara, Hexagon, Photoshop, et d'autres plus ou moins utiles |
| | |
| | #3 (permalink) |
| graphiste taupin++ ![]() | nevertheless, your tutorial is a good tutorial ![]()
__________________ @++ Boris "Une personne qui n'a jamais commis d'erreurs n'a jamais tenté d'innover" - Albert Einstein mes tutoriaux : sur mon site _________________ Athlon 64 X2 3800+ ; 1 Go de RAM ; nVidia 6800 GT 256 Mo Amapi, Carrara, Hexagon, Photoshop, et d'autres plus ou moins utiles |
| | |
| | #4 (permalink) |
| stu ![]() | hi boris, the point of the tutorial is not the final object but rather technique. in this case using the line tools and copy/ paste to create a section curve in an exact geometry. as with any model theres always several way to create the same thing using different technique ,my method gives you many more options for example i can smooth the model any way i want i can also change the section curve very easily using the new selection and dissociate tools,my method is also less polygon heavy than your method though not as fast i agree my thanks for the input )stu
__________________ just trying to cut down the pain threshold P4 3Gig, 1 Gig DDr ram, GeForce 5900 Ultra ,WinXP Home |
| | |
| | #6 (permalink) | |
| graphiste taupin++ ![]() | yes, I agree with you, there are less poly ![]() Quote:
("hélice" in french...)
__________________ @++ Boris "Une personne qui n'a jamais commis d'erreurs n'a jamais tenté d'innover" - Albert Einstein mes tutoriaux : sur mon site _________________ Athlon 64 X2 3800+ ; 1 Go de RAM ; nVidia 6800 GT 256 Mo Amapi, Carrara, Hexagon, Photoshop, et d'autres plus ou moins utiles | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
| |