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| | #1 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 934
| colomn tutorial
a tutorial on using the line tools and the edge tools to create a fluted twisted colomn. this is part 1 part 2 will be posted after the updater is released. stu
__________________ regards and respect stu your friendly neighborhood gnome AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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| | #2 (permalink) |
| graphiste taupin++ ![]() |
I have a better and faster solution I think (anyway, the one I chose to do this kind of objects)this solution uses the "spiral" tool. ("propeller" ? it is a google translation) so, do a spiral, add a thickness to your spiral, and after, duplicate it and move it, and dupicate it and move it, ...etc (7 times to have the same result as your tutorial). The only problem is that I can't smooth between two spiral. ![]() (forgive my poor english...)
__________________ @++ Boris mon site (tutoriaux Amapi/Carrara/Hexagon) __________________________ Portable Toshiba Satelitte P200 : Intel Dual-Core T2350 ; 1 Go de RAM ; nVidia 7600GS ; Linux Powered : Kubuntu 8.04, Emacs addict, Firefox/Thunderbird, Gimp, Scribus, Blender |
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| | #3 (permalink) |
| graphiste taupin++ ![]() |
nevertheless, your tutorial is a good tutorial
__________________ @++ Boris mon site (tutoriaux Amapi/Carrara/Hexagon) __________________________ Portable Toshiba Satelitte P200 : Intel Dual-Core T2350 ; 1 Go de RAM ; nVidia 7600GS ; Linux Powered : Kubuntu 8.04, Emacs addict, Firefox/Thunderbird, Gimp, Scribus, Blender |
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| | #4 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 934
|
hi boris, the point of the tutorial is not the final object but rather technique. in this case using the line tools and copy/ paste to create a section curve in an exact geometry. as with any model theres always several way to create the same thing using different technique ,my method gives you many more options for example i can smooth the model any way i want i can also change the section curve very easily using the new selection and dissociate tools,my method is also less polygon heavy than your method though not as fast i agree my thanks for the input )stu
__________________ regards and respect stu your friendly neighborhood gnome AMD2.4 dualcore 4 gig ram, 9400GT ,WinXP Home |
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| | #6 (permalink) | |
| graphiste taupin++ ![]() |
yes, I agree with you, there are less poly ![]() Quote:
("hélice" in french...)
__________________ @++ Boris mon site (tutoriaux Amapi/Carrara/Hexagon) __________________________ Portable Toshiba Satelitte P200 : Intel Dual-Core T2350 ; 1 Go de RAM ; nVidia 7600GS ; Linux Powered : Kubuntu 8.04, Emacs addict, Firefox/Thunderbird, Gimp, Scribus, Blender | |
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